Fixed a really nasty receive bug (TCP only). Using SCTP would be so much better...
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@@ -139,7 +139,7 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
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try
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{
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// Receive the packet.
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packet = server.GetReceiver().Recv(session.sessionData->GetSocket());
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packet = server.GetReceiver().Recv(session.sessionData->GetSocket(), session.sessionData->GetReceiveBuffer());
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} catch (const NetException &)
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{
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server.CloseSessionDelayed(session);
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