Fixed a really nasty receive bug (TCP only). Using SCTP would be so much better...

This commit is contained in:
lotodore
2007-09-03 16:35:45 +00:00
parent 9fcd33d229
commit ecab6ed86b
9 changed files with 132 additions and 80 deletions
+1 -1
View File
@@ -139,7 +139,7 @@ AbstractServerGameStateReceiving::Process(ServerGameThread &server)
try
{
// Receive the packet.
packet = server.GetReceiver().Recv(session.sessionData->GetSocket());
packet = server.GetReceiver().Recv(session.sessionData->GetSocket(), session.sessionData->GetReceiveBuffer());
} catch (const NetException &)
{
server.CloseSessionDelayed(session);