Server feedback after report game.
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@@ -765,6 +765,21 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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break;
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}
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client->GetCallback().SignalNetClientMsgBox(msgCode);
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} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_reportGameAckMessage) {
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ReportGameAckMessage_t *netReportAck = &tmpPacket->GetMsg()->choice.reportGameAckMessage;
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unsigned msgCode;
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switch (netReportAck->reportGameResult) {
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case reportGameResult_gameReportAccepted:
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msgCode = MSG_NET_GAMENAME_REPORT_ACCEPTED;
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break;
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case reportGameResult_gameReportDuplicate:
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msgCode = MSG_NET_GAMENAME_REPORT_DUP;
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break;
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default:
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msgCode = MSG_NET_GAMENAME_REPORT_REJECTED;
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break;
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}
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client->GetCallback().SignalNetClientMsgBox(msgCode);
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} else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_statisticsMessage) {
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StatisticsMessage_t *netStatistics = &tmpPacket->GetMsg()->choice.statisticsMessage;
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