Server feedback after report game.
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@@ -52,7 +52,8 @@ ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32
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m_gameData(gameData), m_curState(NULL), m_id(id), m_name(name),
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m_password(pwd), m_creatorPlayerDBId(creatorPlayerDBId), m_playerConfig(playerConfig),
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m_gameNum(1), m_curPetitionId(1), m_voteKickTimer(lobbyThread->GetIOService()),
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m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService())
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m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService()),
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m_isNameReported(false)
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{
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LOG_VERBOSE("Game object " << GetId() << " created.");
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}
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@@ -724,6 +725,18 @@ ServerGame::GetAndResetReactivatePlayers()
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return tmpList;
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}
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void
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ServerGame::SetNameReported()
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{
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m_isNameReported = true;
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}
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bool
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ServerGame::IsNameReported() const
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{
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return m_isNameReported;
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}
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void
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ServerGame::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
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{
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