Server feedback after report game.
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@@ -98,6 +98,9 @@ public:
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void AddReactivatePlayer(unsigned playerId);
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PlayerIdList GetAndResetReactivatePlayers();
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void SetNameReported();
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bool IsNameReported() const;
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// should be protected, but is needed in function.
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const Game &GetGame() const;
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Game &GetGame();
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@@ -216,6 +219,7 @@ private:
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boost::asio::deadline_timer m_voteKickTimer;
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boost::asio::deadline_timer m_stateTimer1;
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boost::asio::deadline_timer m_stateTimer2;
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bool m_isNameReported;
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friend class ServerLobbyThread;
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friend class AbstractServerGameStateReceiving;
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