Server feedback after report game.
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@@ -154,10 +154,9 @@ protected:
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void UserValid(unsigned playerId, const DBPlayerData &dbPlayerData);
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void UserInvalid(unsigned playerId);
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void UserBlocked(unsigned playerId);
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bool IsGameReported(unsigned /*gameId*/) const {return false;}
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void AddReportedGame(unsigned /*gameId*/) {}
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void SendReportAvatarResult(unsigned byPlayerId, unsigned reportedPlayerId, bool success);
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void SendReportGameResult(unsigned byPlayerId, unsigned reportedGameId, bool success);
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void RequestPlayerAvatar(boost::shared_ptr<SessionData> session);
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void TimerRemoveGame(const boost::system::error_code &ec);
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void TimerRemovePlayer(const boost::system::error_code &ec);
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