Making cppcheck even happier.
This commit is contained in:
@@ -23,8 +23,16 @@ using namespace std;
|
||||
|
||||
|
||||
ClientPlayer::ClientPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
|
||||
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
|
||||
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type),
|
||||
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
|
||||
myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
|
||||
lastMoneyWon(0), sBluff(0), sBluffStatus(false), myWinnerState(false)
|
||||
{
|
||||
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
|
||||
myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
|
||||
myCards[0] = myCards[1] = 0;
|
||||
myAverageSets[0] = myAverageSets[1] = myAverageSets[2] = myAverageSets[3] = 0;
|
||||
myAggressive[0] = myAggressive[1] = myAggressive[2] = myAggressive[3] = myAggressive[4] = myAggressive[5] = myAggressive[6] = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user