bugfix: no bigblind in network logs
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@@ -101,11 +101,13 @@ void ServerGuiWrapper::stopTimeoutAnimation(int /*playerId*/) {}
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void ServerGuiWrapper::logPlayerActionMsg(string /*playerName*/, int /*action*/, int /*setValue*/) {}
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void ServerGuiWrapper::logNewGameHandMsg(int /*gameID*/, int /*handID*/) {}
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void ServerGuiWrapper::logPlayerWinsMsg(std::string /*playerName*/, int /*pot*/) {}
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void ServerGuiWrapper::logNewBlindsSetsMsg(int /*gameID*/, int /*sbSet*/, int /*bbSet*/, std::string /*sbName*/, std::string /*bbName*/) {}
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void ServerGuiWrapper::logNewBlindsSetsMsg(int /*sbSet*/, int /*bbSet*/, std::string /*sbName*/, std::string /*bbName*/) {}
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void ServerGuiWrapper::logDealBoardCardsMsg(int /*roundID*/, int /*card1*/, int /*card2*/, int /*card3*/, int /*card4*/, int /*card5*/) {}
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void ServerGuiWrapper::logFlipHoleCardsMsg(std::string /*playerName*/, int /*card1*/, int /*card2*/, int /*cardsValueInt*/, std::string /*showHas*/) {}
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void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID*/) {}
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void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
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void ServerGuiWrapper::flushLogAtHand() {}
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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