bugfix: no bigblind in network logs

This commit is contained in:
doitux
2007-10-03 22:42:24 +00:00
parent 901fc1634d
commit edee654b1b
10 changed files with 63 additions and 34 deletions
+4 -1
View File
@@ -103,11 +103,14 @@ void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnim
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->signalLogPlayerActionMsg(QString::fromUtf8(playerName.c_str()), action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->signalLogNewGameHandMsg(gameID, handID); }
void GuiWrapper::logNewBlindsSetsMsg(int gameID, int sbSet, int bbSet, std::string sbName, std::string bbName) { myLog->signalLogNewBlindsSetsMsg(gameID, sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str())); }
void GuiWrapper::logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) { myLog->signalLogNewBlindsSetsMsg(sbSet, bbSet, QString::fromUtf8(sbName.c_str()), QString::fromUtf8(bbName.c_str())); }
void GuiWrapper::logPlayerWinsMsg(std::string playerName, int pot) { myLog->signalLogPlayerWinsMsg(QString::fromUtf8(playerName.c_str()), pot); }
void GuiWrapper::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { myLog->signalLogDealBoardCardsMsg(roundID, card1, card2, card3, card4, card5); }
void GuiWrapper::logFlipHoleCardsMsg(string playerName, int card1, int card2, int cardsValueInt, string showHas) { myLog->signalLogFlipHoleCardsMsg(QString::fromUtf8(playerName.c_str()), card1, card2, cardsValueInt, QString::fromUtf8(showHas.c_str())); }
void GuiWrapper::logPlayerWinGame(std::string playerName, int gameID) { myLog->signalLogPlayerWinGame(QString::fromUtf8(playerName.c_str()), gameID); }
void GuiWrapper::flushLogAtGame(int gameID) { myLog->signalFlushLogAtGame(gameID); }
void GuiWrapper::flushLogAtHand() { myLog->signalFlushLogAtHand(); }
void GuiWrapper::SignalNetClientConnect(int actionID) { myW->signalNetClientConnect(actionID); }
void GuiWrapper::SignalNetClientGameInfo(int actionID) { myW->signalNetClientGameInfo(actionID); }
+3 -1
View File
@@ -91,11 +91,13 @@ public:
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logNewBlindsSetsMsg(int gameID, int sbSet, int bbSet, std::string sbName, std::string bbName);
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logPlayerWinsMsg(std::string playerName, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
+21 -17
View File
@@ -35,12 +35,14 @@ Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), m
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, int, QString, QString)));
connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString)));
connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int)), this, SLOT(logPlayerWinsMsg(QString, int)));
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString)));
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int)));
connect(this, SIGNAL(signalFlushLogAtHand()), this, SLOT(flushLogAtHand()));
logFileStreamString = "";
@@ -320,7 +322,7 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
}
}
void Log::logNewBlindsSetsMsg(int gameID, int sbSet, int bbSet, QString sbName, QString bbName) {
void Log::logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName) {
// log blinds
logFileStreamString += "</br>BLINDS: ";
@@ -345,21 +347,6 @@ void Log::logNewBlindsSetsMsg(int gameID, int sbSet, int bbSet, QString sbName,
logFileStreamString += "</br></br><b>PREFLOP</b>";
logFileStreamString += "</br>\n";
if(myConfig->readConfigInt("LogInterval") < 2) {
// write for log after every action and after every hand
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
else {
// write for log after every game
if(gameID > lastGameID) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
lastGameID = gameID;
}
}
}
void Log::logPlayerWinsMsg(QString playerName, int pot) {
@@ -1797,3 +1784,20 @@ void Log::writeLogFileStream(QString streamString) {
else { cout << "could not find log-file to write log-messages!" << endl; }
}
void Log::flushLogAtHand() {
if(myConfig->readConfigInt("LogInterval") < 2) {
// write for log after every action and after every hand
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
void Log::flushLogAtGame(int gameID) {
// write for log after every game
if(gameID > lastGameID) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
lastGameID = gameID;
}
}
+6 -2
View File
@@ -42,12 +42,14 @@ public:
public slots:
void logPlayerActionMsg(QString playerName, int action, int setValue);
void logNewGameHandMsg(int gameID, int handID);
void logNewBlindsSetsMsg(int gameID, int sbSet, int bbSet, QString sbName, QString bbName);
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void logPlayerWinsMsg(QString playerName, int pot);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logPlayerLeftMsg(QString playerName);
void logPlayerWinGame(QString playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
public:
@@ -60,12 +62,14 @@ public:
signals:
void signalLogPlayerActionMsg(QString playerName, int action, int setValue);
void signalLogNewGameHandMsg(int gameID, int handID);
void signalLogNewBlindsSetsMsg(int gameID, int sbSet, int bbSet, QString sbName, QString bbName);
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void signalLogPlayerWinsMsg(QString playerName, int pot);
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName);
void signalLogPlayerWinGame(QString playerName, int gameID);
void signalFlushLogAtGame(int gameID);
void signalFlushLogAtHand();
private: