Disable rejoin for players who have been kicked.

This commit is contained in:
lotodore
2011-11-13 14:28:54 +00:00
parent 982b6ec686
commit edef79e9d1
7 changed files with 62 additions and 16 deletions
+11 -1
View File
@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false)
sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false), m_isKicked(false)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -5104,6 +5104,16 @@ bool LocalPlayer::isConnected() const
return m_isConnected;
}
void LocalPlayer::setIsKicked(bool kicked)
{
m_isKicked = kicked;
}
bool LocalPlayer::isKicked() const
{
return m_isKicked;
}
bool LocalPlayer::checkIfINeedToShowCards()
{
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
+3
View File
@@ -282,6 +282,8 @@ public:
void setIsConnected(bool connected);
bool isConnected() const;
void setIsKicked(bool kicked);
bool isKicked() const;
unsigned getActionTimeoutCounter() const;
void incrementActionTimeoutCounter();
@@ -333,6 +335,7 @@ private:
unsigned m_actionTimeoutCounter;
bool m_isConnected;
bool m_isKicked;
};
#endif
+15 -1
View File
@@ -26,7 +26,7 @@ ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false)
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false), m_isKicked(false)
{
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
@@ -549,6 +549,20 @@ ClientPlayer::isConnected() const
return m_isConnected;
}
void
ClientPlayer::setIsKicked(bool kicked)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
m_isKicked = kicked;
}
bool
ClientPlayer::isKicked() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return m_isKicked;
}
bool ClientPlayer::checkIfINeedToShowCards()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
+3
View File
@@ -135,6 +135,8 @@ public:
void setIsConnected(bool connected);
bool isConnected() const;
void setIsKicked(bool kicked);
bool isKicked() const;
bool checkIfINeedToShowCards();
@@ -182,6 +184,7 @@ private:
bool sBluffStatus;
bool m_isConnected;
bool m_isKicked;
};
#endif
+2
View File
@@ -120,6 +120,8 @@ public:
virtual void setIsConnected(bool connected) =0;
virtual bool isConnected() const=0;
virtual void setIsKicked(bool kicked) =0;
virtual bool isKicked() const=0;
virtual bool checkIfINeedToShowCards() =0;
};