Disable rejoin for players who have been kicked.
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@@ -375,10 +375,19 @@ ServerGame::InternalEndGame()
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void
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ServerGame::InternalKickPlayer(unsigned playerId)
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{
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boost::shared_ptr<SessionData> tmpSession = GetSessionManager().GetSessionByUniquePlayerId(playerId);
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boost::shared_ptr<SessionData> tmpSession(GetSessionManager().GetSessionByUniquePlayerId(playerId));
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// Only kick if the player was found.
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if (tmpSession)
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if (tmpSession) {
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if (m_game) {
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boost::shared_ptr<PlayerInterface> tmpPlayer(m_game->getPlayerByUniqueId(playerId));
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if (tmpPlayer) {
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// Mark the player as kicked, so that he is not allowed to rejoin.
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tmpPlayer->setIsKicked(true);
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tmpPlayer->setMyGuid("");
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}
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}
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MoveSessionToLobby(tmpSession, NTF_NET_REMOVED_KICKED);
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}
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// KICKING COMPUTER PLAYERS IS BUGGY AND OCCASIONALLY CAUSES A CRASH
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// Disabled for now.
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//else
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@@ -811,7 +820,10 @@ ServerGame::RemoveDisconnectedPlayers()
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if ((tmpPlayer->getMyType() == PLAYER_TYPE_HUMAN && !GetSessionManager().IsPlayerConnected(tmpPlayer->getMyUniqueID()))
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|| (tmpPlayer->getMyType() == PLAYER_TYPE_COMPUTER && !IsComputerPlayerActive(tmpPlayer->getMyUniqueID()))) {
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// Setting player cash to 0 will deactivate the player.
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//tmpPlayer->setMyCash(0);
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// The player should only be deactivated if rejoin is not possible.
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if (tmpPlayer->isKicked() || tmpPlayer->getMyGuid().empty()) {
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tmpPlayer->setMyCash(0);
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}
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tmpPlayer->setIsConnected(false);
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}
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++i;
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