More avatar related utf8 fixes.

This commit is contained in:
lotodore
2007-12-12 13:37:45 +00:00
parent 09a747bbf2
commit ee00741931
3 changed files with 15 additions and 5 deletions
+4 -3
View File
@@ -28,6 +28,7 @@
#include <net/socket_helper.h>
#include <net/socket_msg.h>
#include <core/avatarmanager.h>
#include <qttoolsinterface.h>
#include <game.h>
#include <playerinterface.h>
@@ -356,7 +357,7 @@ ClientStateStartSession::Process(ClientThread &client)
NetPacketInit::Data initData;
initData.password = context.GetPassword();
initData.playerName = context.GetPlayerName();
string avatarFile = context.GetAvatarFile();
string avatarFile = client.GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
initData.showAvatar = false;
if (!avatarFile.empty())
{
@@ -592,7 +593,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
NetPacketList tmpList;
int avatarError = client.GetAvatarManager().AvatarFileToNetPackets(
client.GetContext().GetAvatarFile(),
client.GetQtToolsInterface().stringFromUtf8(client.GetContext().GetAvatarFile()),
retrieveAvatarData.requestId,
tmpList);
@@ -700,7 +701,7 @@ ClientStateWaitGame::InternalProcess(ClientThread &client, boost::shared_ptr<Net
{
string avatarFile;
if (client.GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile))
playerData->SetAvatarFile(avatarFile);
playerData->SetAvatarFile(client.GetQtToolsInterface().stringToUtf8(avatarFile));
else
client.RetrieveAvatarIfNeeded(netPlayerData.playerId, info);
}