adds activePlayerList and runningPlayerList (XXI) - bugfixes

This commit is contained in:
doitux
2007-09-28 15:04:52 +00:00
parent 45d71f0866
commit eec7e6c097
3 changed files with 98 additions and 72 deletions
+5
View File
@@ -36,6 +36,11 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
myGameID(gameId), actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
{
if(DEBUG_MODE) {
startSmallBlind = 5120;
actualSmallBlind = startSmallBlind;
}
// cout << "Create Game Object" << "\n";
int i;