adds activePlayerList and runningPlayerList (XXI) - bugfixes
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@@ -36,6 +36,11 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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startHandsBeforeRaiseSmallBlind(gameData.handsBeforeRaise),
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myGameID(gameId), actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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{
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if(DEBUG_MODE) {
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startSmallBlind = 5120;
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actualSmallBlind = startSmallBlind;
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}
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// cout << "Create Game Object" << "\n";
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int i;
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