Some minor polishing.
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@@ -123,14 +123,14 @@ ClientThread::SendKickPlayer(unsigned playerId)
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NetPacketKickPlayer::Data requestData;
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requestData.playerId = playerId;
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static_cast<NetPacketKickPlayer *>(request.get())->SetData(requestData);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), request));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), request));
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}
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void
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ClientThread::SendLeaveCurrentGame()
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{
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boost::shared_ptr<NetPacket> request(new NetPacketLeaveCurrentGame);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), request));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), request));
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}
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void
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@@ -144,7 +144,7 @@ ClientThread::SendStartEvent(bool fillUpWithCpuPlayers)
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try
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{
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static_cast<NetPacketStartEvent *>(start.get())->SetData(startData);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), start));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), start));
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} catch (const NetException &e)
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{
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LOG_ERROR("ClientThread::SendStartEvent: " << e.what());
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@@ -170,7 +170,7 @@ ClientThread::SendPlayerAction()
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{
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static_cast<NetPacketPlayersAction *>(action.get())->SetData(actionData);
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// Just dump the packet.
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), action));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), action));
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} catch (const NetException &e)
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{
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LOG_ERROR("ClientThread::SendPlayerAction: " << e.what());
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@@ -189,7 +189,7 @@ ClientThread::SendChatMessage(const std::string &msg)
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{
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static_cast<NetPacketSendChatText *>(chat.get())->SetData(chatData);
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// Just dump the packet.
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), chat));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), chat));
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} catch (const NetException &e)
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{
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LOG_ERROR("ClientThread::SendChatMessage: " << e.what());
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@@ -208,7 +208,7 @@ ClientThread::SendJoinFirstGame(const std::string &password)
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try
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{
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static_cast<NetPacketJoinGame *>(join.get())->SetData(joinData);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), join));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), join));
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} catch (const NetException &e)
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{
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LOG_ERROR("ClientThread::SendJoinFirstGame: " << e.what());
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@@ -227,7 +227,7 @@ ClientThread::SendJoinGame(unsigned gameId, const std::string &password)
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try
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{
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static_cast<NetPacketJoinGame *>(join.get())->SetData(joinData);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), join));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), join));
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} catch (const NetException &e)
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{
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LOG_ERROR("ClientThread::SendJoinGame: " << e.what());
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@@ -247,7 +247,7 @@ ClientThread::SendCreateGame(const GameData &gameData, const std::string &name,
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try
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{
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static_cast<NetPacketCreateGame *>(create.get())->SetData(createData);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), create));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), create));
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} catch (const NetException &e)
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{
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LOG_ERROR("ClientThread::SendCreateGame: " << e.what());
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@@ -258,7 +258,7 @@ void
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ClientThread::SendResetTimeout()
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{
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boost::shared_ptr<NetPacket> reset(new NetPacketResetTimeout);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), reset));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), reset));
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}
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void
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@@ -268,7 +268,7 @@ ClientThread::SendAskKickPlayer(unsigned playerId)
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NetPacketAskKickPlayer::Data askData;
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askData.playerId = playerId;
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static_cast<NetPacketAskKickPlayer *>(ask.get())->SetData(askData);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), ask));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), ask));
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}
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void
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@@ -282,7 +282,7 @@ ClientThread::SendVoteKick(bool doKick)
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}
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voteData.vote = doKick ? KICK_VOTE_IN_FAVOUR : KICK_VOTE_AGAINST;
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static_cast<NetPacketVoteKickPlayer *>(vote.get())->SetData(voteData);
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m_ioService->post(boost::bind(&ClientThread::SendPacket, shared_from_this(), vote));
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m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), vote));
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}
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void
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@@ -424,22 +424,18 @@ ClientThread::Main()
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boost::asio::io_service::work ioWork(*m_ioService);
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try
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{
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{
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boost::asio::io_service::work ioWork(*m_ioService);
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m_ioService->run(); // Will only be aborted asynchronously.
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}
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// Close the socket.
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GetContext().GetSessionData()->GetAsioSocket()->close();
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// Execute remaining ready handlers.
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m_ioService->reset();
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m_ioService->poll();
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// Set a state which does not do anything.
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SetState(CLIENT_FINAL_STATE::Instance());
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boost::asio::io_service::work ioWork(*m_ioService);
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m_ioService->run(); // Will only be aborted asynchronously.
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} catch (const PokerTHException &e)
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{
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GetCallback().SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
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}
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// Close the socket.
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boost::system::error_code ec;
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GetContext().GetSessionData()->GetAsioSocket()->close();
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// Set a state which does not do anything.
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SetState(CLIENT_FINAL_STATE::Instance());
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// Cancel timers.
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GetStateTimer().cancel();
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CancelTimers();
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@@ -481,7 +477,7 @@ ClientThread::InitGame()
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}
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void
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ClientThread::SendPacket(boost::shared_ptr<NetPacket> packet)
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ClientThread::SendSessionPacket(boost::shared_ptr<NetPacket> packet)
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{
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// Put packets in a buffer until the session is established.
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if (IsSessionEstablished())
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