Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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@@ -21,6 +21,7 @@
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#define GUIINTERFACE_H
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#include <net/clientcallback.h>
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#include <net/servercallback.h>
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#include <string>
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class Game;
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@@ -28,7 +29,7 @@ class Session;
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class HandInterface;
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class GuiInterface : public ClientCallback {
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class GuiInterface : public ClientCallback, public ServerCallback {
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public:
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virtual ~GuiInterface();
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