Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).

This commit is contained in:
lotodore
2007-03-20 02:20:50 +00:00
parent 5f7ff8ca54
commit ef10602d5c
33 changed files with 731 additions and 113 deletions
@@ -44,9 +44,9 @@ void connectToServerDialogImpl::refresh(int actionID) {
default: { label_actionMessage->setText("Please wait..."); }
}
progressBar->setValue(actionID*(100/MSG_SOCK_LAST));
progressBar->setValue(actionID*(100/MSG_SOCK_LIMIT_CONNECT));
if (actionID == MSG_SOCK_LAST)
if (actionID == MSG_SOCK_LIMIT_CONNECT)
QTimer::singleShot(1000, this, SLOT(accept()));
}