Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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@@ -88,8 +88,12 @@ public:
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void SignalNetSuccess(int actionID);
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void SignalNetError(int errorID, int osErrorID);
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void SignalNetClientConnect(int actionID);
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void SignalNetClientGameInfo(int actionID);
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void SignalNetClientError(int errorID, int osErrorID);
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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private:
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