Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).

This commit is contained in:
lotodore
2007-03-20 02:20:50 +00:00
parent 5f7ff8ca54
commit ef10602d5c
33 changed files with 731 additions and 113 deletions
+6 -2
View File
@@ -88,8 +88,12 @@ public:
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void SignalNetSuccess(int actionID);
void SignalNetError(int errorID, int osErrorID);
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
private: