Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).

This commit is contained in:
lotodore
2007-03-20 02:20:50 +00:00
parent 5f7ff8ca54
commit ef10602d5c
33 changed files with 731 additions and 113 deletions
+5 -3
View File
@@ -21,12 +21,14 @@
#ifndef _CLIENTCALLBACK_H_
#define _CLIENTCALLBACK_H_
#include <net/netcallback.h>
class ClientCallback : public NetCallback
class ClientCallback
{
public:
virtual ~ClientCallback();
virtual void SignalNetClientConnect(int actionID) = 0;
virtual void SignalNetClientGameInfo(int actionID) = 0;
virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
};
#endif