Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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@@ -24,10 +24,10 @@
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#include <core/thread.h>
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#include <string>
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#include <memory>
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#include <net/clientcallback.h>
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class ClientContext;
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class ClientState;
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class ClientCallback;
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class SenderThread;
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class ReceiverHelper;
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class ClientSenderCallback;
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@@ -77,6 +77,7 @@ friend class ClientStateStartConnect;
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friend class ClientStateConnecting;
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friend class ClientStateStartSession;
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friend class ClientStateWaitSession;
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friend class ClientStateWaitGame;
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};
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#endif
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