Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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@@ -29,6 +29,7 @@
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// MUST be larger than MAX_PACKET_SIZE
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#define RECV_BUF_SIZE 10 * MAX_PACKET_SIZE
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#define RECV_TIMEOUT_MSEC 50
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class ReceiverHelper
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