Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
This commit is contained in:
@@ -41,6 +41,7 @@ public:
|
||||
void terminateNetworkClient();
|
||||
|
||||
void startNetworkServer();
|
||||
void initiateNetworkServerGame();
|
||||
void terminateNetworkServer();
|
||||
|
||||
void setActualGameID(const int& theValue) { actualGameID = theValue; }
|
||||
|
||||
Reference in New Issue
Block a user