implementing get-function for sqliteLogFileName
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@@ -20,6 +20,7 @@
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#define LOG_H
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#include <string>
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#include <boost/filesystem.hpp>
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#include "engine_defs.h"
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#include "game_defs.h"
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@@ -56,12 +57,16 @@ public:
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currentRound = theValue;
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}
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std::string getMySqliteLogFileName() {
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return mySqliteLogFileName.directory_string();
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}
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private:
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void exec_transaction();
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sqlite3 *mySqliteLogDb;
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boost::filesystem::path mySqliteLogFileName;
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ConfigFile *myConfig;
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int uniqueGameID;
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int currentHandID;
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