Work on spectator mode - joining as spectator now possible (on server side).
This commit is contained in:
+58
-6
@@ -4569,6 +4569,7 @@ const int GameListNewMessage::kIsPrivateFieldNumber;
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const int GameListNewMessage::kPlayerIdsFieldNumber;
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const int GameListNewMessage::kAdminPlayerIdFieldNumber;
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const int GameListNewMessage::kGameInfoFieldNumber;
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const int GameListNewMessage::kSpectatorIdsFieldNumber;
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#endif // !_MSC_VER
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GameListNewMessage::GameListNewMessage()
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@@ -4646,6 +4647,7 @@ void GameListNewMessage::Clear() {
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}
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}
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playerids_.Clear();
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spectatorids_.Clear();
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::memset(_has_bits_, 0, sizeof(_has_bits_));
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}
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@@ -4752,6 +4754,27 @@ bool GameListNewMessage::MergePartialFromCodedStream(
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} else {
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goto handle_uninterpreted;
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}
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if (input->ExpectTag(58)) goto parse_spectatorIds;
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break;
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}
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// repeated uint32 spectatorIds = 7 [packed = true];
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case 7: {
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if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
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::google::protobuf::internal::WireFormatLite::WIRETYPE_LENGTH_DELIMITED) {
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parse_spectatorIds:
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DO_((::google::protobuf::internal::WireFormatLite::ReadPackedPrimitive<
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::google::protobuf::uint32, ::google::protobuf::internal::WireFormatLite::TYPE_UINT32>(
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input, this->mutable_spectatorids())));
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} else if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag)
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== ::google::protobuf::internal::WireFormatLite::
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WIRETYPE_VARINT) {
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DO_((::google::protobuf::internal::WireFormatLite::ReadRepeatedPrimitiveNoInline<
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::google::protobuf::uint32, ::google::protobuf::internal::WireFormatLite::TYPE_UINT32>(
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1, 58, input, this->mutable_spectatorids())));
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} else {
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goto handle_uninterpreted;
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}
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if (input->ExpectAtEnd()) return true;
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break;
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}
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@@ -4810,6 +4833,16 @@ void GameListNewMessage::SerializeWithCachedSizes(
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6, this->gameinfo(), output);
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}
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// repeated uint32 spectatorIds = 7 [packed = true];
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if (this->spectatorids_size() > 0) {
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::google::protobuf::internal::WireFormatLite::WriteTag(7, ::google::protobuf::internal::WireFormatLite::WIRETYPE_LENGTH_DELIMITED, output);
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output->WriteVarint32(_spectatorids_cached_byte_size_);
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}
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for (int i = 0; i < this->spectatorids_size(); i++) {
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::google::protobuf::internal::WireFormatLite::WriteUInt32NoTag(
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this->spectatorids(i), output);
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}
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}
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int GameListNewMessage::ByteSize() const {
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@@ -4866,6 +4899,23 @@ int GameListNewMessage::ByteSize() const {
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total_size += data_size;
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}
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// repeated uint32 spectatorIds = 7 [packed = true];
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{
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int data_size = 0;
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for (int i = 0; i < this->spectatorids_size(); i++) {
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data_size += ::google::protobuf::internal::WireFormatLite::
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UInt32Size(this->spectatorids(i));
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}
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if (data_size > 0) {
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total_size += 1 +
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::google::protobuf::internal::WireFormatLite::Int32Size(data_size);
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}
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GOOGLE_SAFE_CONCURRENT_WRITES_BEGIN();
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_spectatorids_cached_byte_size_ = data_size;
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GOOGLE_SAFE_CONCURRENT_WRITES_END();
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total_size += data_size;
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}
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GOOGLE_SAFE_CONCURRENT_WRITES_BEGIN();
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_cached_size_ = total_size;
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GOOGLE_SAFE_CONCURRENT_WRITES_END();
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@@ -4880,6 +4930,7 @@ void GameListNewMessage::CheckTypeAndMergeFrom(
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void GameListNewMessage::MergeFrom(const GameListNewMessage& from) {
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GOOGLE_CHECK_NE(&from, this);
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playerids_.MergeFrom(from.playerids_);
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spectatorids_.MergeFrom(from.spectatorids_);
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if (from._has_bits_[0 / 32] & (0xffu << (0 % 32))) {
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if (from.has_gameid()) {
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set_gameid(from.gameid());
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@@ -4922,6 +4973,7 @@ void GameListNewMessage::Swap(GameListNewMessage* other) {
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playerids_.Swap(&other->playerids_);
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std::swap(adminplayerid_, other->adminplayerid_);
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std::swap(gameinfo_, other->gameinfo_);
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spectatorids_.Swap(&other->spectatorids_);
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std::swap(_has_bits_[0], other->_has_bits_[0]);
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std::swap(_cached_size_, other->_cached_size_);
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}
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@@ -7394,7 +7446,7 @@ bool JoinExistingGameMessage::MergePartialFromCodedStream(
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break;
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}
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// optional bool autoLeave = 3;
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// optional bool autoLeave = 3 [default = false];
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case 3: {
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if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
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::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
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@@ -7410,7 +7462,7 @@ bool JoinExistingGameMessage::MergePartialFromCodedStream(
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break;
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}
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// optional bool spectateOnly = 4;
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// optional bool spectateOnly = 4 [default = false];
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case 4: {
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if (::google::protobuf::internal::WireFormatLite::GetTagWireType(tag) ==
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::google::protobuf::internal::WireFormatLite::WIRETYPE_VARINT) {
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@@ -7454,12 +7506,12 @@ void JoinExistingGameMessage::SerializeWithCachedSizes(
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2, this->password(), output);
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}
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// optional bool autoLeave = 3;
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// optional bool autoLeave = 3 [default = false];
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if (has_autoleave()) {
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::google::protobuf::internal::WireFormatLite::WriteBool(3, this->autoleave(), output);
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}
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// optional bool spectateOnly = 4;
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// optional bool spectateOnly = 4 [default = false];
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if (has_spectateonly()) {
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::google::protobuf::internal::WireFormatLite::WriteBool(4, this->spectateonly(), output);
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}
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@@ -7484,12 +7536,12 @@ int JoinExistingGameMessage::ByteSize() const {
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this->password());
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}
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// optional bool autoLeave = 3;
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// optional bool autoLeave = 3 [default = false];
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if (has_autoleave()) {
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total_size += 1 + 1;
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}
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// optional bool spectateOnly = 4;
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// optional bool spectateOnly = 4 [default = false];
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if (has_spectateonly()) {
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total_size += 1 + 1;
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}
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+44
-5
@@ -2443,6 +2443,18 @@ class GameListNewMessage : public ::google::protobuf::MessageLite {
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inline ::NetGameInfo* release_gameinfo();
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inline void set_allocated_gameinfo(::NetGameInfo* gameinfo);
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// repeated uint32 spectatorIds = 7 [packed = true];
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inline int spectatorids_size() const;
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inline void clear_spectatorids();
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static const int kSpectatorIdsFieldNumber = 7;
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inline ::google::protobuf::uint32 spectatorids(int index) const;
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inline void set_spectatorids(int index, ::google::protobuf::uint32 value);
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inline void add_spectatorids(::google::protobuf::uint32 value);
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inline const ::google::protobuf::RepeatedField< ::google::protobuf::uint32 >&
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spectatorids() const;
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inline ::google::protobuf::RepeatedField< ::google::protobuf::uint32 >*
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mutable_spectatorids();
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// @@protoc_insertion_point(class_scope:GameListNewMessage)
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private:
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inline void set_has_gameid();
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@@ -2463,9 +2475,11 @@ class GameListNewMessage : public ::google::protobuf::MessageLite {
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bool isprivate_;
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::google::protobuf::uint32 adminplayerid_;
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::NetGameInfo* gameinfo_;
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::google::protobuf::RepeatedField< ::google::protobuf::uint32 > spectatorids_;
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mutable int _spectatorids_cached_byte_size_;
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mutable int _cached_size_;
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::google::protobuf::uint32 _has_bits_[(6 + 31) / 32];
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::google::protobuf::uint32 _has_bits_[(7 + 31) / 32];
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#ifdef GOOGLE_PROTOBUF_NO_STATIC_INITIALIZER
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friend void protobuf_AddDesc_pokerth_2eproto_impl();
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@@ -3625,14 +3639,14 @@ class JoinExistingGameMessage : public ::google::protobuf::MessageLite {
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inline ::std::string* release_password();
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inline void set_allocated_password(::std::string* password);
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// optional bool autoLeave = 3;
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// optional bool autoLeave = 3 [default = false];
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inline bool has_autoleave() const;
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inline void clear_autoleave();
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static const int kAutoLeaveFieldNumber = 3;
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inline bool autoleave() const;
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inline void set_autoleave(bool value);
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// optional bool spectateOnly = 4;
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// optional bool spectateOnly = 4 [default = false];
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inline bool has_spectateonly() const;
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inline void clear_spectateonly();
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static const int kSpectateOnlyFieldNumber = 4;
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@@ -13381,6 +13395,31 @@ inline void GameListNewMessage::set_allocated_gameinfo(::NetGameInfo* gameinfo)
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}
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}
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// repeated uint32 spectatorIds = 7 [packed = true];
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inline int GameListNewMessage::spectatorids_size() const {
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return spectatorids_.size();
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}
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inline void GameListNewMessage::clear_spectatorids() {
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spectatorids_.Clear();
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}
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inline ::google::protobuf::uint32 GameListNewMessage::spectatorids(int index) const {
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return spectatorids_.Get(index);
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}
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inline void GameListNewMessage::set_spectatorids(int index, ::google::protobuf::uint32 value) {
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spectatorids_.Set(index, value);
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}
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inline void GameListNewMessage::add_spectatorids(::google::protobuf::uint32 value) {
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spectatorids_.Add(value);
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}
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inline const ::google::protobuf::RepeatedField< ::google::protobuf::uint32 >&
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GameListNewMessage::spectatorids() const {
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return spectatorids_;
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}
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inline ::google::protobuf::RepeatedField< ::google::protobuf::uint32 >*
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GameListNewMessage::mutable_spectatorids() {
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return &spectatorids_;
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}
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// -------------------------------------------------------------------
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// GameListUpdateMessage
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@@ -14218,7 +14257,7 @@ inline void JoinExistingGameMessage::set_allocated_password(::std::string* passw
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}
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}
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// optional bool autoLeave = 3;
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// optional bool autoLeave = 3 [default = false];
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inline bool JoinExistingGameMessage::has_autoleave() const {
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return (_has_bits_[0] & 0x00000004u) != 0;
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}
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@@ -14240,7 +14279,7 @@ inline void JoinExistingGameMessage::set_autoleave(bool value) {
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autoleave_ = value;
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}
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// optional bool spectateOnly = 4;
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// optional bool spectateOnly = 4 [default = false];
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inline bool JoinExistingGameMessage::has_spectateonly() const {
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return (_has_bits_[0] & 0x00000008u) != 0;
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}
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