Fixed kick bug by letting the client reverse iterate over its cached player data when looking for a player name. Added several exceptions.
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@@ -608,7 +608,8 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
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void
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ServerLobbyThread::EstablishSession(SessionWrapper session)
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{
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assert(session.playerData.get());
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if (!session.playerData.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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// Send ACK to client.
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boost::shared_ptr<NetPacket> initAck(new NetPacketInitAck);
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NetPacketInitAck::Data initAckData;
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@@ -640,7 +641,8 @@ ServerLobbyThread::EstablishSession(SessionWrapper session)
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void
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ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
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{
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assert(session.playerData.get());
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if (!session.playerData.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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// Ask the client to send its avatar.
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boost::shared_ptr<NetPacket> retrieveAvatar(new NetPacketRetrieveAvatar);
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NetPacketRetrieveAvatar::Data retrieveAvatarData;
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