Added thread class (based on boost::thread). Clarified some commends in Win32 socket code.
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "thread.h"
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#ifndef NANOSECONDS_PER_SECOND
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#define NANOSECONDS_PER_SECOND 1000000000
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#endif
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// Helper class for thread creation.
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class ThreadStarter
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{
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public:
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ThreadStarter(Thread &thread) : m_thread(thread) {}
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void operator()()
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{
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m_thread.MainWrapper();
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}
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private:
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Thread &m_thread;
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};
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Thread::Thread()
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: m_isTerminatedMutexLock(m_isTerminatedMutex), m_userReqTerminateLock(m_shouldTerminateMutex)
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{
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}
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Thread::~Thread()
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{
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}
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void
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Thread::Run()
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{
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// Create the boost thread object.
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boost::mutex::scoped_lock threadLock(m_threadObjMutex);
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if (!m_threadObj.get())
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m_threadObj.reset(new boost::thread(ThreadStarter(*this)));
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}
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void
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Thread::SignalTermination()
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{
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// Unlock the shouldTerminateMutex.
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m_userReqTerminateLock.unlock();
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}
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bool
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Thread::Join(unsigned msecTimeout)
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{
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// Calculate time after timeout
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boost::xtime t;
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boost::xtime_get(&t, boost::TIME_UTC);
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t.sec += msecTimeout / 1000;
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t.nsec += (msecTimeout % 1000) * 1000;
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if (t.nsec > NANOSECONDS_PER_SECOND)
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{
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t.sec++;
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t.nsec -= NANOSECONDS_PER_SECOND;
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}
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// Wait for the termination of the application code.
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boost::timed_mutex::scoped_timed_lock lock(m_isTerminatedMutex, t);
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bool tmpIsTerminated = lock.locked();
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if (tmpIsTerminated)
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{
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boost::mutex::scoped_lock lock(m_threadObjMutex);
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// Wait for "real" termination of the thread.
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if (m_threadObj.get())
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{
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m_threadObj->join();
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m_threadObj.reset();
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}
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}
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return tmpIsTerminated;
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}
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void
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Thread::MainWrapper()
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{
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this->Main();
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// Thread has been terminated.
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// Unlock the isTerminated mutex.
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m_isTerminatedMutexLock.unlock();
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}
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bool
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Thread::ShouldTerminate() const
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{
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boost::timed_mutex::scoped_try_lock lock(m_shouldTerminateMutex);
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return lock.locked();
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}
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@@ -0,0 +1,70 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Base class for threads (used by network client/server). */
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#include <boost/thread.hpp>
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#include <boost/shared_ptr.hpp>
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class Thread
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{
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public:
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Thread();
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virtual ~Thread();
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// Start the thread. Will do nothing if the
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// thread was already started.
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void Run();
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// Signal that the thread should be terminated
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void SignalTermination();
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// Wait for the termination of the thread.
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// Only one Thread should wait for the termination!
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// You SHOULD always call join for a thread.
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bool Join(unsigned msecTimeout);
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protected:
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// Startup function.
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void MainWrapper();
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// Main function of the thread.
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virtual void Main() = 0;
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// Checks whether termination has been requested.
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bool ShouldTerminate() const;
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private:
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// Flag specifying whether the application code within the
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// thread was terminated.
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mutable boost::timed_mutex m_isTerminatedMutex;
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mutable boost::timed_mutex::scoped_try_lock m_isTerminatedMutexLock;
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// Flag specifying whether the thread should be terminated.
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mutable boost::timed_mutex m_shouldTerminateMutex;
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mutable boost::timed_mutex::scoped_try_lock m_userReqTerminateLock;
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// The boost thread object.
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boost::shared_ptr<boost::thread> m_threadObj;
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mutable boost::mutex m_threadObjMutex;
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friend class ThreadStarter;
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};
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