Some work on protocol buffer details.
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@@ -535,7 +535,7 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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const PlayerInfoReplyMessage::PlayerInfoData &netInfo = infoReply.playerinfodata();
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tmpInfo.playerName = netInfo.playername();
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tmpInfo.ptype = netInfo.ishuman() ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
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tmpInfo.isGuest = netInfo.playerrights() == playerRightsGuest;
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tmpInfo.isGuest = netInfo.playerrights() == netPlayerRightsGuest;
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if (netInfo.has_countrycode()) {
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tmpInfo.countryCode = netInfo.countrycode();
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}
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@@ -696,7 +696,7 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListUpdateMessage) {
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// An existing game was updated on the server.
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const GameListUpdateMessage &netListUpdate = tmpPacket->GetMsg()->gamelistupdatemessage();
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if (netListUpdate.gamemode() == gameClosed)
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if (netListUpdate.gamemode() == netGameClosed)
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client->RemoveGameInfo(netListUpdate.gameid());
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else
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client->UpdateGameInfoMode(netListUpdate.gameid(), static_cast<GameMode>(netListUpdate.gamemode()));
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@@ -1532,13 +1532,13 @@ ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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if (!tmpPlayer)
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throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
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switch (seatState) {
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case playerStateNormal :
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case netPlayerStateNormal :
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tmpPlayer->setIsSessionActive(true);
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break;
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case playerStateSessionInactive :
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case netPlayerStateSessionInactive :
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tmpPlayer->setIsSessionActive(false);
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break;
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case playerStateNoMoney :
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case netPlayerStateNoMoney :
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tmpPlayer->setMyCash(0);
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break;
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}
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@@ -1662,10 +1662,10 @@ ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client,
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bool isBigBlind = false;
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if (netActionDone.gamestate() == statePreflopSmallBlind) {
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if (netActionDone.gamestate() == netStatePreflopSmallBlind) {
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curGame->getCurrentHand()->getCurrentBeRo()->setSmallBlindPositionId(tmpPlayer->getMyUniqueID());
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tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
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} else if (netActionDone.gamestate() == statePreflopBigBlind) {
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} else if (netActionDone.gamestate() == netStatePreflopBigBlind) {
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curGame->getCurrentHand()->getCurrentBeRo()->setBigBlindPositionId(tmpPlayer->getMyUniqueID());
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tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
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isBigBlind = true;
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@@ -84,9 +84,10 @@ void
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SenderHelper::InternalStorePacket(SendBuffer &tmpBuffer, boost::shared_ptr<NetPacket> packet)
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{
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uint32_t packetSize = packet->GetMsg()->ByteSize();
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char *buf = new char[packetSize + NET_HEADER_SIZE];
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google::protobuf::uint8 *buf = new google::protobuf::uint8[packetSize + NET_HEADER_SIZE];
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*((uint32_t *)buf) = htonl(packetSize);
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packet->GetMsg()->SerializeToArray(&buf[NET_HEADER_SIZE], packetSize);
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packet->GetMsg()->SerializeWithCachedSizesToArray(&buf[NET_HEADER_SIZE]);
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SendBuffer::EncodeToBuf(buf, packetSize + NET_HEADER_SIZE, &tmpBuffer);
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delete[] buf;
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}
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@@ -1176,11 +1176,11 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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while (player_i != player_end && playerCounter < server->GetStartData().numberOfPlayers) {
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NetPlayerState seatState;
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if (!(*player_i)->getMyActiveStatus()) {
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seatState = playerStateNoMoney;
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seatState = netPlayerStateNoMoney;
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} else if (!(*player_i)->isSessionActive()) {
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seatState = playerStateSessionInactive;
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seatState = netPlayerStateSessionInactive;
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} else {
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seatState = playerStateNormal;
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seatState = netPlayerStateNormal;
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}
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netHandStart->add_seatstates(seatState);
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++player_i;
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@@ -1209,7 +1209,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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notifySmallBlind->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayersActionDoneMessage);
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PlayersActionDoneMessage *netSmallBlind = notifySmallBlind->GetMsg()->mutable_playersactiondonemessage();
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netSmallBlind->set_gameid(server->GetId());
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netSmallBlind->set_gamestate(statePreflopSmallBlind);
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netSmallBlind->set_gamestate(netStatePreflopSmallBlind);
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netSmallBlind->set_playerid(tmpPlayer->getMyUniqueID());
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netSmallBlind->set_playeraction(static_cast<NetPlayerAction>(tmpPlayer->getMyAction()));
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netSmallBlind->set_totalplayerbet(tmpPlayer->getMySet());
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@@ -1231,7 +1231,7 @@ ServerGameStateHand::StartNewHand(boost::shared_ptr<ServerGame> server)
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notifyBigBlind->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayersActionDoneMessage);
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PlayersActionDoneMessage *netBigBlind = notifyBigBlind->GetMsg()->mutable_playersactiondonemessage();
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netBigBlind->set_gameid(server->GetId());
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netBigBlind->set_gamestate(statePreflopBigBlind);
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netBigBlind->set_gamestate(netStatePreflopBigBlind);
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netBigBlind->set_playerid(tmpPlayer->getMyUniqueID());
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netBigBlind->set_playeraction(static_cast<NetPlayerAction>(tmpPlayer->getMyAction()));
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netBigBlind->set_totalplayerbet(tmpPlayer->getMySet());
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@@ -1431,13 +1431,13 @@ ServerGameStateWaitPlayerAction::InternalProcessPacket(boost::shared_ptr<ServerG
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}
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// If the client omitted some values, fill them in.
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if (netMyAction->myaction() == actionCall && netMyAction->myrelativebet() == 0) {
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if (netMyAction->myaction() == netActionCall && netMyAction->myrelativebet() == 0) {
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if (curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() >= tmpPlayer->getMySet() + tmpPlayer->getMyCash())
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netMyAction->set_myaction(actionAllIn);
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netMyAction->set_myaction(netActionAllIn);
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else
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netMyAction->set_myrelativebet(curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() - tmpPlayer->getMySet());
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}
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if (netMyAction->myaction() == actionAllIn && netMyAction->myrelativebet() == 0)
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if (netMyAction->myaction() == netActionAllIn && netMyAction->myrelativebet() == 0)
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netMyAction->set_myrelativebet(tmpPlayer->getMyCash());
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// Check whether the action is valid.
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@@ -1172,7 +1172,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(boost::shared_ptr<SessionDa
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data->set_playername(tmpPlayer->GetName());
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data->set_ishuman(tmpPlayer->GetType() == PLAYER_TYPE_HUMAN);
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data->set_playerrights(static_cast<PlayerInfoRights>(tmpPlayer->GetRights()));
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data->set_playerrights(static_cast<NetPlayerInfoRights>(tmpPlayer->GetRights()));
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if (!tmpPlayer->GetCountry().empty()) {
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data->set_countrycode(tmpPlayer->GetCountry());
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}
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@@ -2119,7 +2119,7 @@ ServerLobbyThread::CreateNetPacketGameListNew(const ServerGame &game)
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GameListNewMessage *netGameList = packet->GetMsg()->mutable_gamelistnewmessage();
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netGameList->set_gameid(game.GetId());
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netGameList->set_adminplayerid(game.GetAdminPlayerId());
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netGameList->set_gamemode(game.IsRunning() ? gameStarted : gameCreated);
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netGameList->set_gamemode(game.IsRunning() ? netGameStarted : netGameCreated);
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NetPacket::SetGameData(game.GetGameData(), *netGameList->mutable_gameinfo());
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netGameList->mutable_gameinfo()->set_gamename(game.GetName());
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netGameList->set_isprivate(game.IsPasswordProtected());
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