Set: "+QString::number(mySession->getCurrentGame()->getCurrentHand()->getPlayerArray()[i]->getMySet(),10)+" $
"); + else setLabelArray[i]->setText("Set: "+QString::number(mySession->getCurrentGame()->getCurrentHand()->getPlayerArray()[i]->getMySet(),10)+" $"); } } @@ -1170,7 +1170,7 @@ void mainWindowImpl::refreshCash() { if(currentHand->getPlayerArray()[i]->getMyActiveStatus()) { cashLabelArray[i]->setText(QString::number(currentHand->getPlayerArray()[i]->getMyCash(),10)+" $"); - cashTopLabelArray[i]->setText("Cash:"); + cashTopLabelArray[i]->setText("Cash:"); } else { cashLabelArray[i]->setText(""); @@ -1339,8 +1339,8 @@ void mainWindowImpl::refreshChangePlayer() { void mainWindowImpl::refreshPot() { HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand(); - textLabel_Sets->setText(""+QString::number(currentHand->getBoard()->getSets(),10)+" $"); - textLabel_Pot->setText(""+QString::number(currentHand->getBoard()->getPot(),10)+" $"); + textLabel_Sets->setText(QString::number(currentHand->getBoard()->getSets(),10)+" $"); + textLabel_Pot->setText(QString::number(currentHand->getBoard()->getPot(),10)+" $"); } void mainWindowImpl::guiUpdateDone() { @@ -2165,12 +2165,12 @@ void mainWindowImpl::postRiverRunAnimation5() { } } else { - label_Pot->setText("Pot"); + label_Pot->setText("Pot"); for(i=0; i