- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
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@@ -41,7 +41,7 @@ public:
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virtual void setSets(int theValue) =0;
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virtual void setAllInCondition(bool theValue) =0;
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virtual void setLastActionPlayer(unsigned theValue) =0;
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virtual void setLastActionPlayerID(unsigned theValue) =0;
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//
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virtual void collectSets() =0;
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virtual void collectPot() =0;
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