- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
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@@ -49,8 +49,8 @@ public:
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void setAllInCondition(bool theValue) {
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allInCondition = theValue;
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}
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void setLastActionPlayer(unsigned theValue) {
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lastActionPlayer = theValue;
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void setLastActionPlayerID(unsigned theValue) {
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lastActionPlayerID = theValue;
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}
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int getPot() const {
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@@ -100,7 +100,7 @@ private:
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int sets;
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unsigned dealerPosition;
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bool allInCondition;
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unsigned lastActionPlayer;
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unsigned lastActionPlayerID;
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};
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