- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
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@@ -130,16 +130,16 @@ public:
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return bettingRoundsPlayed;
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}
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void setLastPlayersTurn(int theValue) {
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lastPlayersTurn = theValue;
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void setPreviousPlayerID(int theValue) {
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previousPlayerID = theValue;
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}
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int getLastPlayersTurn() const {
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return lastPlayersTurn;
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int getPreviousPlayerID() const {
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return previousPlayerID;
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}
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void setLastActionPlayer ( unsigned theValue );
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unsigned getLastActionPlayer() const {
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return lastActionPlayer;
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void setLastActionPlayerID ( unsigned theValue );
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unsigned getLastActionPlayerID() const {
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return lastActionPlayerID;
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}
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void setCardsShown(bool theValue) {
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@@ -181,8 +181,8 @@ private:
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int smallBlind;
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int startCash;
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int lastPlayersTurn;
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unsigned lastActionPlayer;
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int previousPlayerID;
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unsigned lastActionPlayerID;
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bool allInCondition;
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bool cardsShown;
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