- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID

This commit is contained in:
floty
2011-10-26 19:34:57 +00:00
parent c867a789d3
commit f1dc2e90a5
15 changed files with 119 additions and 116 deletions
+3 -3
View File
@@ -24,7 +24,7 @@
using namespace std;
ClientBoard::ClientBoard(unsigned dp)
: pot(0), sets(0), dealerPosition(dp), allInCondition(false), lastActionPlayer(0)
: pot(0), sets(0), dealerPosition(dp), allInCondition(false), lastActionPlayerID(0)
{
myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
}
@@ -95,10 +95,10 @@ ClientBoard::setAllInCondition(bool theValue)
}
void
ClientBoard::setLastActionPlayer(unsigned theValue)
ClientBoard::setLastActionPlayerID(unsigned theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
lastActionPlayer = theValue;
lastActionPlayerID = theValue;
}
void
+2 -2
View File
@@ -45,7 +45,7 @@ public:
void setSets(int theValue);
void setAllInCondition(bool theValue);
void setLastActionPlayer(unsigned theValue);
void setLastActionPlayerID(unsigned theValue);
void collectSets();
void collectPot();
@@ -74,7 +74,7 @@ private:
int sets;
unsigned dealerPosition;
bool allInCondition;
unsigned lastActionPlayer;
unsigned lastActionPlayerID;
};
#endif
+9 -9
View File
@@ -23,7 +23,7 @@ using namespace std;
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost::shared_ptr<BoardInterface> b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), myLog(l), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(GAME_STATE_PREFLOP),
smallBlind(sB), startCash(sC), lastPlayersTurn(-1), allInCondition(0),
smallBlind(sB), startCash(sC), previousPlayerID(-1), allInCondition(0),
cardsShown(false), bettingRoundsPlayed(0)
{
PlayerListIterator it;
@@ -287,31 +287,31 @@ ClientHand::getBettingRoundsPlayed() const
}
void
ClientHand::setLastPlayersTurn(int theValue)
ClientHand::setPreviousPlayerID(int theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
lastPlayersTurn = theValue;
previousPlayerID = theValue;
}
int
ClientHand::getLastPlayersTurn() const
ClientHand::getPreviousPlayerID() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return lastPlayersTurn;
return previousPlayerID;
}
void
ClientHand::setLastActionPlayer (unsigned theValue)
ClientHand::setLastActionPlayerID (unsigned theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
lastActionPlayer = theValue;
lastActionPlayerID = theValue;
}
unsigned
ClientHand::getLastActionPlayer() const
ClientHand::getLastActionPlayerID() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return lastActionPlayer;
return lastActionPlayerID;
}
void
+6 -6
View File
@@ -81,11 +81,11 @@ public:
void setBettingRoundsPlayed ( int theValue );
int getBettingRoundsPlayed() const;
void setLastPlayersTurn ( int theValue );
int getLastPlayersTurn() const;
void setPreviousPlayerID ( int theValue );
int getPreviousPlayerID() const;
void setLastActionPlayer ( unsigned theValue );
unsigned getLastActionPlayer() const;
void setLastActionPlayerID ( unsigned theValue );
unsigned getLastActionPlayerID() const;
void setCardsShown ( bool theValue );
bool getCardsShown() const;
@@ -119,8 +119,8 @@ private:
int smallBlind;
int startCash;
int lastPlayersTurn;
unsigned lastActionPlayer;
int previousPlayerID;
unsigned lastActionPlayerID;
bool allInCondition;
bool cardsShown;