- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
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@@ -1824,11 +1824,11 @@ void gameTableImpl::myFold()
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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humanPlayer->setMyAction(PLAYER_ACTION_FOLD);
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_FOLD);
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humanPlayer->setMyTurn(0);
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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currentHand->setPreviousPlayerID(0);
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// statusBar()->clearMessage();
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@@ -1843,11 +1843,11 @@ void gameTableImpl::myCheck()
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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humanPlayer->setMyTurn(0);
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CHECK);
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CHECK);
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humanPlayer->setMyAction(PLAYER_ACTION_CHECK);
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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currentHand->setPreviousPlayerID(0);
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// statusBar()->clearMessage();
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@@ -1910,11 +1910,11 @@ void gameTableImpl::myCall()
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humanPlayer->setMySet(humanPlayer->getMyCash());
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humanPlayer->setMyCash(0);
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
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humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
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} else {
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humanPlayer->setMySet(tempHighestSet - humanPlayer->getMySet());
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CALL,humanPlayer->getMySet());
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_CALL,humanPlayer->getMySet());
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humanPlayer->setMyAction(PLAYER_ACTION_CALL);
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}
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humanPlayer->setMyTurn(0);
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@@ -1923,7 +1923,7 @@ void gameTableImpl::myCall()
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refreshPot();
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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currentHand->setPreviousPlayerID(0);
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// statusBar()->clearMessage();
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@@ -1949,7 +1949,7 @@ void gameTableImpl::mySet()
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humanPlayer->setMySet(humanPlayer->getMyCash());
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humanPlayer->setMyCash(0);
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humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
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// full bet rule
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if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {
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@@ -1961,7 +1961,7 @@ void gameTableImpl::mySet()
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//do not if allIn
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if(humanPlayer->getMyAction() != 6) {
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humanPlayer->setMyAction(PLAYER_ACTION_RAISE);
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
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}
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myActionIsRaise = 0;
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@@ -1972,7 +1972,7 @@ void gameTableImpl::mySet()
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//do not if allIn
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if(humanPlayer->getMyAction() != 6) {
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humanPlayer->setMyAction(PLAYER_ACTION_BET);
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_BET,humanPlayer->getMySet());
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}
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myActionIsBet = 0;
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@@ -1989,10 +1989,10 @@ void gameTableImpl::mySet()
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// statusBar()->clearMessage();
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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currentHand->setPreviousPlayerID(0);
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(humanPlayer->getMyUniqueID());
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currentHand->setLastActionPlayerID(humanPlayer->getMyUniqueID());
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//Spiel läuft weiter
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myActionDone();
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@@ -2010,7 +2010,7 @@ void gameTableImpl::myAllIn()
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humanPlayer->setMySet(humanPlayer->getMyCash());
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humanPlayer->setMyCash(0);
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humanPlayer->setMyAction(PLAYER_ACTION_ALLIN);
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currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
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// currentHand->getLog()->logPlayerAction(currentHand->getCurrentRound()+1,1,LOG_ACTION_ALL_IN,humanPlayer->getMySet());
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// full bet rule
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if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {
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@@ -2023,7 +2023,7 @@ void gameTableImpl::myAllIn()
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currentHand->getCurrentBeRo()->setHighestSet(humanPlayer->getMySet());
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// lastPlayerAction für Karten umblättern reihenfolge setzrn
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currentHand->setLastActionPlayer(humanPlayer->getMyUniqueID());
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currentHand->setLastActionPlayerID(humanPlayer->getMyUniqueID());
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}
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@@ -2033,7 +2033,7 @@ void gameTableImpl::myAllIn()
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refreshPot();
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//set that i was the last active player. need this for unhighlighting groupbox
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currentHand->setLastPlayersTurn(0);
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currentHand->setPreviousPlayerID(0);
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//Spiel läuft weiter
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myActionDone();
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@@ -2174,11 +2174,11 @@ void gameTableImpl::nextPlayerAnimation()
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PlayerListConstIterator it_c;
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PlayerList seatsList = currentHand->getSeatsList();
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for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
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if((*it_c)->getMyID() == currentHand->getLastPlayersTurn()) break;
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if((*it_c)->getMyID() == currentHand->getPreviousPlayerID()) break;
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}
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if(currentHand->getLastPlayersTurn() != -1) {
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refreshAction(currentHand->getLastPlayersTurn(), (*it_c)->getMyAction());
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if(currentHand->getPreviousPlayerID() != -1) {
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refreshAction(currentHand->getPreviousPlayerID(), (*it_c)->getMyAction());
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}
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refreshCash();
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@@ -3229,7 +3229,7 @@ void gameTableImpl::updateMyButtonsState(int mode)
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boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
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if(currentHand->getLastPlayersTurn() == 0) {
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if(currentHand->getPreviousPlayerID() == 0) {
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myButtonsCheckable(FALSE);
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clearMyButtons();
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} else {
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