- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID

This commit is contained in:
floty committed 2011-10-26 19:34:57 +00:00
1 parent c867a789d3
commit f1dc2e90a5
15 files changed
+119 -116

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+3 -3
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@@ -154,12 +154,12 @@ static void PerformPlayerAction(ServerGame &server, boost::shared_ptr<PlayerInte
switch(action) {
case PLAYER_ACTION_BET: {
curGame.getCurrentHand()->getCurrentBeRo()->setMinimumRaise(bet);
curGame.getCurrentHand()->setLastActionPlayer(player->getMyUniqueID());
curGame.getCurrentHand()->setLastActionPlayerID(player->getMyUniqueID());
}
break;
case PLAYER_ACTION_RAISE: {
curGame.getCurrentHand()->getCurrentBeRo()->setMinimumRaise(player->getMySet() - curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet());
curGame.getCurrentHand()->setLastActionPlayer(player->getMyUniqueID());
curGame.getCurrentHand()->setLastActionPlayerID(player->getMyUniqueID());
}
break;
case PLAYER_ACTION_ALLIN: {
@@ -167,7 +167,7 @@ static void PerformPlayerAction(ServerGame &server, boost::shared_ptr<PlayerInte
curGame.getCurrentHand()->getCurrentBeRo()->setMinimumRaise(player->getMySet() - curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet());
}
if(player->getMySet() - curGame.getCurrentHand()->getCurrentBeRo()->getHighestSet() > 0) {
curGame.getCurrentHand()->setLastActionPlayer(player->getMyUniqueID());
curGame.getCurrentHand()->setLastActionPlayerID(player->getMyUniqueID());
}
}
break;