diff --git a/src/gui/qt/gui_800x480/gamelobbydialog_800x480.ui b/src/gui/qt/gui_800x480/gamelobbydialog_800x480.ui
index 755ea40c..dffffa8b 100644
--- a/src/gui/qt/gui_800x480/gamelobbydialog_800x480.ui
+++ b/src/gui/qt/gui_800x480/gamelobbydialog_800x480.ui
@@ -134,7 +134,7 @@
&Leave Game
-
+
:/gfx/go-previous-view.png:/gfx/go-previous-view.png
@@ -196,7 +196,7 @@
&Start Game
-
+
:/gfx/dialog_ok_apply.png:/gfx/dialog_ok_apply.png
@@ -232,7 +232,7 @@
&Kick Player
-
+
:/gfx/list-remove.png:/gfx/list-remove.png
@@ -330,7 +330,7 @@
Join &any game
-
+
:/gfx/transform-rotate.png:/gfx/transform-rotate.png
@@ -369,7 +369,7 @@
&Create Game
-
+
:/gfx/list_add.png:/gfx/list_add.png
@@ -395,7 +395,7 @@
&Join Game
-
+
:/gfx/go-next-view.png:/gfx/go-next-view.png
@@ -459,58 +459,100 @@
- QObject {font: bold 16px}
+ QObject {font: bold 14px}
Game Info
-
-
+
+
0
0
- -
-
-
-
- 0
- 0
-
+
-
+
+
+ 0
-
-
- 221
- 100
-
-
-
- Qt::CustomContextMenu
-
-
- QObject {font: 14px}
-
-
- 1
-
-
-
- 25
- 26
-
-
-
- 15
-
-
-
- Connected Players
-
-
+
+
+ Players
+
+
+
+ 0
+
+
-
+
+
+
+ 0
+ 0
+
+
+
+
+ 221
+ 100
+
+
+
+ Qt::CustomContextMenu
+
+
+ QObject {font: 14px}
+
+
+ 1
+
+
+
+ 25
+ 26
+
+
+
+ 15
+
+
+ true
+
+
+
+ Connected Players
+
+
+
+
+
+
+
+
+ Spectators
+
+
+
+ 0
+
+ -
+
+
+ true
+
+
+
+ 1
+
+
+
+
+
+
- -
+
-
@@ -780,7 +822,7 @@
- -
+
-
-
@@ -797,7 +839,7 @@
Fill up with computer opponents
-
+
:/gfx/swbuttonlocalgame.png:/gfx/swbuttonlocalgame.png
@@ -1129,7 +1171,7 @@ p, li { white-space: pre-wrap; }
pushButton_Leave
-
+
diff --git a/src/gui/qt/sound/androidaudio.cpp b/src/gui/qt/sound/androidaudio.cpp
index 014adda0..6ed50060 100644
--- a/src/gui/qt/sound/androidaudio.cpp
+++ b/src/gui/qt/sound/androidaudio.cpp
@@ -82,7 +82,7 @@ void AndroidAudio::createEngine()
Q_ASSERT(SL_RESULT_SUCCESS == result);
// realize the engine
- result = (*mEngineObject)->Realize(mEngineObject, SL_BOOLEAN_false);
+ result = (*mEngineObject)->Realize(mEngineObject, SL_BOOLEAN_FALSE);
Q_ASSERT(SL_RESULT_SUCCESS == result);
// get the engine interface, which is needed in order to create other objects
@@ -96,7 +96,7 @@ void AndroidAudio::createEngine()
Q_ASSERT(SL_RESULT_SUCCESS == result);
// realize the output mix
- result = (*mOutputMixObject)->Realize(mOutputMixObject, SL_BOOLEAN_false);
+ result = (*mOutputMixObject)->Realize(mOutputMixObject, SL_BOOLEAN_FALSE);
Q_ASSERT(SL_RESULT_SUCCESS == result);
qDebug() << "Created Android Audio Engine";
@@ -171,7 +171,7 @@ void AndroidAudio::startSoundPlayer()
//Create the sound player
const SLuint32 lSoundPlayerIIDCount = 2;
const SLInterfaceID lSoundPlayerIIDs[] = { SL_IID_PLAY, SL_IID_BUFFERQUEUE };
- const SLboolean lSoundPlayerReqs[] = { SL_BOOLEAN_true, SL_BOOLEAN_true };
+ const SLboolean lSoundPlayerReqs[] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
// qDebug() << "Configured Sound Player";
@@ -180,7 +180,7 @@ void AndroidAudio::startSoundPlayer()
// qDebug() << "Created Sound Player";
- lRes = (*mPlayerObject)->Realize(mPlayerObject, SL_BOOLEAN_false);
+ lRes = (*mPlayerObject)->Realize(mPlayerObject, SL_BOOLEAN_FALSE);
Q_ASSERT(SL_RESULT_SUCCESS == lRes);
qDebug() << "Realised Sound Player";