implement sounds when blinds increases (ticket #83)
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@@ -43,6 +43,7 @@
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#include "configfile.h"
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#include "sdlplayer.h"
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#include "soundevents.h"
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#include "gametablestylereader.h"
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#include "carddeckstylereader.h"
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#include <gamedata.h>
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@@ -76,6 +77,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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//Sound
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mySDLPlayer = new SDLPlayer(myConfig);
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mySoundEventHandler = new SoundEvents(myConfig, this);
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// Init game table style
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myGameTableStyle = new GameTableStyleReader(myConfig, this);
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@@ -50,6 +50,7 @@ class GameTableStyleReader;
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class CardDeckStyleReader;
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class SDLPlayer;
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class SoundEvents;
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enum SeatState { SEAT_UNDEFINED, SEAT_ACTIVE, SEAT_AUTOFOLD, SEAT_STAYONTABLE, SEAT_CLEAR };
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@@ -63,9 +64,13 @@ public:
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~gameTableImpl();
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boost::shared_ptr<Session> getSession();
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SDLPlayer* getMySDLPlayer() const {
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return mySDLPlayer;
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}
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SoundEvents* getMySoundEventHandler() const{
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return mySoundEventHandler;
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}
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ChatTools* getMyChat() const {
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return myChat;
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}
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@@ -405,6 +410,7 @@ private:
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//Sound
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SDLPlayer *mySDLPlayer;
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SoundEvents *mySoundEventHandler;
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QString myAppDataPath;
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int distributePotAnimCounter;
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