implement sounds when blinds increases (ticket #83)
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@@ -43,6 +43,7 @@
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#include "configfile.h"
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#include "sdlplayer.h"
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#include "soundevents.h"
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#include "gametablestylereader.h"
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#include "carddeckstylereader.h"
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#include <gamedata.h>
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@@ -76,6 +77,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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//Sound
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mySDLPlayer = new SDLPlayer(myConfig);
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mySoundEventHandler = new SoundEvents(myConfig, this);
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// Init game table style
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myGameTableStyle = new GameTableStyleReader(myConfig, this);
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