implement sounds when blinds increases (ticket #83)

This commit is contained in:
doitux
2011-12-25 13:34:06 +00:00
parent 3aa998070f
commit f294834d00
9 changed files with 162 additions and 110 deletions
+6
View File
@@ -50,6 +50,7 @@ class GameTableStyleReader;
class CardDeckStyleReader;
class SDLPlayer;
class SoundEvents;
enum SeatState { SEAT_UNDEFINED, SEAT_ACTIVE, SEAT_AUTOFOLD, SEAT_STAYONTABLE, SEAT_CLEAR };
@@ -63,9 +64,13 @@ public:
~gameTableImpl();
boost::shared_ptr<Session> getSession();
SDLPlayer* getMySDLPlayer() const {
return mySDLPlayer;
}
SoundEvents* getMySoundEventHandler() const{
return mySoundEventHandler;
}
ChatTools* getMyChat() const {
return myChat;
}
@@ -405,6 +410,7 @@ private:
//Sound
SDLPlayer *mySDLPlayer;
SoundEvents *mySoundEventHandler;
QString myAppDataPath;
int distributePotAnimCounter;