adds F5 key indikator for show-my-cards-button
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@@ -2460,7 +2460,7 @@
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</rect>
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</property>
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<property name="text">
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<string>show</string>
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<string notr="true">Show!</string>
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</property>
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</widget>
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</widget>
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@@ -2645,9 +2645,11 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
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pushButton_Fold->click();
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}
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}
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if (event->key() == Qt::Key_F5) { radioButton_manualAction->click(); }
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if (event->key() == Qt::Key_F6) { radioButton_autoCheckFold->click(); }
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if (event->key() == Qt::Key_F7) { radioButton_autoCheckCallAny->click(); }
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if (event->key() == Qt::Key_F5) { pushButton_showMyCards->click(); }
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if (event->key() == Qt::Key_F6) { radioButton_manualAction->click(); }
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if (event->key() == Qt::Key_F7) { radioButton_autoCheckFold->click(); }
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if (event->key() == Qt::Key_F8) { radioButton_autoCheckCallAny->click(); }
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if (event->key() == Qt::Key_Shift) {
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if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
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pushButton_break->click();
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@@ -3261,6 +3263,7 @@ void gameTableImpl::refreshCardsChance(GameState bero)
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void gameTableImpl::refreshActionButtonFKeyIndicator(bool clear)
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{
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if(clear) {
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pushButton_showMyCards->setFKeyText("");
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pushButton_AllIn->setFKeyText("");
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pushButton_BetRaise->setFKeyText("");
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pushButton_CallCheck->setFKeyText("");
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@@ -3279,6 +3282,7 @@ void gameTableImpl::refreshActionButtonFKeyIndicator(bool clear)
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if(!pushButton_CallCheck->text().isEmpty()) pushButton_CallCheck->setFKeyText("F3");
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if(!pushButton_Fold->text().isEmpty()) pushButton_Fold->setFKeyText("F4");
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}
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if(!pushButton_showMyCards->text().isEmpty()) pushButton_showMyCards->setFKeyText("F5");
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}
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}
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@@ -3453,5 +3457,8 @@ void gameTableImpl::showShowMyCardsButton()
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void gameTableImpl::sendShowMyCardsSignal()
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{
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if(pushButton_showMyCards->isVisible()) {
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qDebug() << "show!";
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pushButton_showMyCards->hide();
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}
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}
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@@ -38,6 +38,9 @@ void MyActionButton::paintEvent(QPaintEvent * event) {
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if(objectName()==("pushButton_AllIn")) {
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painter.drawText(6,6,15,15,Qt::AlignLeft,fKeyText);
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}
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else if(objectName()==("pushButton_showMyCards")){
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painter.drawText(6,6,15,15,Qt::AlignLeft,fKeyText);
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}
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else {
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painter.drawText(8,15,15,15,Qt::AlignLeft,fKeyText);
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}
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