mainwindow --> gametable
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@@ -22,7 +22,7 @@
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#include <gamedata.h>
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#include "createinternetgamedialogimpl.h"
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#include "sdlplayer.h"
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#include "mainwindowimpl.h"
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#include "gametableimpl.h"
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class Session;
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class ConfigFile;
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@@ -45,7 +45,7 @@ public:
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void setSession(Session *session);
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Session& getSession() { return *mySession; }
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void setMyW ( mainWindowImpl* theValue ) { myW = theValue; }
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void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
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public slots:
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@@ -71,7 +71,7 @@ public slots:
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void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
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QString getCurrentGameName() const { return currentGameName; }
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mainWindowImpl* getMyW() const { return myW; }
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gameTableImpl* getMyW() const { return myW; }
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void checkPlayerQuantity();
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void joinedNetworkGame(unsigned, QString, int);
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@@ -105,7 +105,7 @@ public slots:
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private:
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mainWindowImpl* myW;
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gameTableImpl* myW;
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ConfigFile *myConfig;
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Session *mySession;
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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