mainwindow --> gametable

This commit is contained in:
doitux
2008-05-05 07:46:19 +00:00
parent 4b04aedc3f
commit f2defd033d
59 changed files with 14825 additions and 7600 deletions
+70
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//
// C++ Interface: mycardspixmaplabel
//
// Description:
//
//
// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef MYSETLABEL_H
#define MYSETLABEL_H
#include <iostream>
#include <QtGui>
#include <QtCore>
#include <third_party/boost/timers.hpp>
#include "sdlplayer.h"
class gameTableImpl;
class MySetLabel : public QLabel
{
Q_OBJECT
public:
MySetLabel(QGroupBox*);
~MySetLabel();
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
void startTimeOutAnimation(int secs, bool beep);
void stopTimeOutAnimation();
void paintEvent(QPaintEvent * event);
public slots:
void startTimeOutAnimationNow();
void nextTimeOutAnimationFrame();
private:
gameTableImpl *myW;
QTimer *timeOutAnimationTimer;
QTimer *timeOutAnimationKickOnTimer;
// boost::shared_ptr<SDLPlayer> mySDLPlayer;
boost::timers::portable::microsec_timer realTimer;
bool timeOutAnimation;
int timeOutAnimationWidth;
int timeOutValue;
int timeOutFrame;
int waitFrames;
int decreaseWidthIntervall;
int timerIntervall;
bool isBeep;
bool isBeepPlayed;
};
#endif