mainwindow --> gametable
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Executable
+48
@@ -0,0 +1,48 @@
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//
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// C++ Implementation: mycardspixmaplabel
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "mysetlabel.h"
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#include "gametableimpl.h"
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using namespace std;
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MyStatusLabel::MyStatusLabel(QFrame* parent)
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: QLabel(parent) {
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mousePress = FALSE;
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}
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MyStatusLabel::~MyStatusLabel()
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{
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}
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void MyStatusLabel::mousePressEvent(QMouseEvent * event) {
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if (!mousePress && objectName().contains("textLabel_Status0")) {
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mousePress = TRUE;
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myW->mouseOverFlipCards(TRUE);
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}
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QLabel::mousePressEvent(event);
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}
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void MyStatusLabel::mouseReleaseEvent(QMouseEvent * event) {
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if (mousePress && objectName().contains("textLabel_Status0")) {
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mousePress = FALSE;
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myW->mouseOverFlipCards(FALSE);
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}
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QLabel::mouseReleaseEvent(event);
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}
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