mainwindow --> gametable
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//
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// C++ Interface: startsplash
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef STARTSPLASH_H
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#define STARTSPLASH_H
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#include <QtGui>
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#include <QtCore>
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class gameTableImpl;
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class ConfigFile;
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class StartSplash : public QSplashScreen
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{
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Q_OBJECT
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public:
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StartSplash(gameTableImpl *, ConfigFile*);
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~StartSplash();
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int frameNo;
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int opacityCounter;
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qreal opacity;
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void paintEvent(QPaintEvent * event);
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public slots:
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void nextAnimationFrame();
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private:
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gameTableImpl *myW;
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QString myAppDataPath;
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QPixmap logo;
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ConfigFile *myConfig;
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};
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#endif
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