New game type entry for game data block.

This commit is contained in:
lotodore
2010-03-26 22:15:27 +00:00
parent 68b95a32e2
commit f4b6d9a34a
2 changed files with 16 additions and 1 deletions
+2
View File
@@ -109,6 +109,7 @@ NetPacket::SetGameData(const GameData &inData, NetGameInfo_t *outData)
int numManualBlinds = (int)inData.manualBlindsList.size();
outData->netGameType = inData.gameType;
outData->maxNumPlayers = inData.maxNumberOfPlayers;
outData->raiseIntervalMode.present = static_cast<raiseIntervalMode_PR>(inData.raiseIntervalMode);
if (inData.raiseIntervalMode == RAISE_ON_HANDNUMBER)
@@ -150,6 +151,7 @@ NetPacket::GetGameData(const NetGameInfo_t *inData, GameData &outData)
int numManualBlinds = (int)inData->manualBlinds.list.count;
outData.gameType = static_cast<GameType>(inData->netGameType);
outData.maxNumberOfPlayers = inData->maxNumPlayers;
outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(inData->raiseIntervalMode.present);
outData.raiseSmallBlindEveryHandsValue = outData.raiseSmallBlindEveryMinutesValue = 0;