next steps votekick gui implementation
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@@ -101,6 +101,10 @@ void ServerGuiWrapper::updateMyButtonsState() {}
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void ServerGuiWrapper::startTimeoutAnimation(int /*playerId*/, int /*timeoutSec*/) {}
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void ServerGuiWrapper::stopTimeoutAnimation(int /*playerId*/) {}
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void ServerGuiWrapper::startVoteOnKick(int /*playerId*/, int /*timeoutSec*/) {}
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void ServerGuiWrapper::changeVoteOnKickButtonsState(bool /*showHide*/) {}
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void ServerGuiWrapper::endVoteOnKick() {}
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void ServerGuiWrapper::logPlayerActionMsg(string /*playerName*/, int /*action*/, int /*setValue*/) {}
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void ServerGuiWrapper::logNewGameHandMsg(int /*gameID*/, int /*handID*/) {}
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void ServerGuiWrapper::logPlayerWinsMsg(std::string /*playerName*/, int /*pot*/, bool /*main*/) {}
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@@ -88,6 +88,10 @@ public:
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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void startVoteOnKick(int playerId, int timeoutSec);
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void changeVoteOnKickButtonsState(bool showHide);
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void endVoteOnKick();
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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void logPlayerWinsMsg(std::string playerName, int pot, bool main);
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