next steps votekick gui implementation
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@@ -590,6 +590,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalFlipHolecardsAllIn()), this, SLOT(flipHolecardsAllIn()));
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connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
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connect(this, SIGNAL(signalStartVoteOnKick(int, int)), this, SLOT(startVoteOnKick(int, int)));
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connect(this, SIGNAL(signalChangeVoteOnKickButtonsState(bool)), this, SLOT(changeVoteOnKickButtonsState(bool)));
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connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
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}
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@@ -3097,6 +3098,8 @@ void gameTableImpl::startVoteOnKick(int playerId, int timeoutSec)
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tabWidget_Left->insertTab(2, tab_Kick, QString(tr("Kick")));
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tabWidget_Left->setCurrentIndex(2);
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pushButton_voteOnKickNo->hide();
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pushButton_voteOnKickYes->hide();
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PlayerInfo info(myStartWindow->getSession()->getClientPlayerInfo(playerId));
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label_kickUser->setText(tr("Do you want to kick <b>%1</b> \nfrom this game?").arg(QString::fromUtf8(info.playerName.c_str())));
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@@ -3106,6 +3109,18 @@ void gameTableImpl::startVoteOnKick(int playerId, int timeoutSec)
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startVoteOnKickTimeout();
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}
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void gameTableImpl::changeVoteOnKickButtonsState(bool showHide)
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{
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if(showHide) {
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pushButton_voteOnKickNo->show();
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pushButton_voteOnKickYes->show();
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}
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else {
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pushButton_voteOnKickNo->hide();
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pushButton_voteOnKickYes->hide();
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}
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}
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void gameTableImpl::endVoteOnKick()
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{
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stopVoteOnKickTimeout();
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