Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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@@ -88,5 +88,5 @@ void GuiWrapper::meInAction() const { myW->meInAction(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->logPlayerActionMsg(playerName, action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHandMsg(gameID, handID); }
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void GuiWrapper::SignalNetClientSuccess(int actionID) { myW->SignalNetClientSuccess(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myW->SignalNetClientError(errorID, osErrorID); }
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void GuiWrapper::SignalNetSuccess(int actionID) { myW->SignalNetSuccess(actionID); }
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void GuiWrapper::SignalNetError(int errorID, int osErrorID) { myW->SignalNetError(errorID, osErrorID); }
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