next steps startwindow-integration --> UNSTABLE
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5 files changed
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@@ -10,6 +10,7 @@
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//
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//
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//
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//
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#include "gamelobbydialogimpl.h"
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#include "gamelobbydialogimpl.h"
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#include "startwindowimpl.h"
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#include "lobbychat.h"
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#include "lobbychat.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "session.h"
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#include "session.h"
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@@ -17,8 +18,8 @@
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#include "gamedata.h"
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#include "gamedata.h"
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#include <net/socket_msg.h>
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#include <net/socket_msg.h>
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gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myConfig(c), mySession(NULL), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL), keyUpCounter(0)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), mySession(NULL), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL), keyUpCounter(0)
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{
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{
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#ifdef __APPLE__
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#ifdef __APPLE__
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@@ -209,7 +210,6 @@ void gameLobbyDialogImpl::refresh(int actionID) {
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treeWidget_GameList->clear();
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treeWidget_GameList->clear();
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this->accept();
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this->accept();
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myW->show();
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myW->show();
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// TODO doitux: hier gametable holen
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}
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}
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}
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}
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@@ -841,3 +841,9 @@ void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
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else pushButton_joinAnyGame->setEnabled(FALSE);
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else pushButton_joinAnyGame->setEnabled(FALSE);
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}
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}
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void gameLobbyDialogImpl::reject()
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{
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myStartWindow->show();
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QDialog::reject();
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}
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@@ -27,6 +27,7 @@
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class Session;
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class Session;
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class ConfigFile;
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class ConfigFile;
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class LobbyChat;
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class LobbyChat;
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class startWindowImpl;
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/**
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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@author FThauer FHammer <webmaster@pokerth.net>
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@@ -34,7 +35,7 @@ class LobbyChat;
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class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
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class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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gameLobbyDialogImpl(QWidget *parent = 0, ConfigFile* = 0);
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gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
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~gameLobbyDialogImpl();
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~gameLobbyDialogImpl();
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@@ -102,10 +103,12 @@ public slots:
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void joinAnyGameButtonRefresh();
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void joinAnyGameButtonRefresh();
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void reject();
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private:
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private:
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gameTableImpl* myW;
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gameTableImpl* myW;
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startWindowImpl* myStartWindow;
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ConfigFile *myConfig;
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ConfigFile *myConfig;
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Session *mySession;
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Session *mySession;
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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@@ -481,10 +481,10 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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myStartNetworkGameDialog = boost::shared_ptr<startNetworkGameDialogImpl>(new startNetworkGameDialogImpl(this, myConfig));
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myStartNetworkGameDialog = boost::shared_ptr<startNetworkGameDialogImpl>(new startNetworkGameDialogImpl(this, myConfig));
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myCreateNetworkGameDialog = boost::shared_ptr<createNetworkGameDialogImpl>(new createNetworkGameDialogImpl(this, myConfig));
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myCreateNetworkGameDialog = boost::shared_ptr<createNetworkGameDialogImpl>(new createNetworkGameDialogImpl(this, myConfig));
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myAboutPokerthDialog = boost::shared_ptr<aboutPokerthImpl>(new aboutPokerthImpl(this, myConfig));
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myAboutPokerthDialog = boost::shared_ptr<aboutPokerthImpl>(new aboutPokerthImpl(this, myConfig));
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myGameLobbyDialog = boost::shared_ptr<gameLobbyDialogImpl>(new gameLobbyDialogImpl(this, myConfig));
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// myGameLobbyDialog = boost::shared_ptr<gameLobbyDialogImpl>(new gameLobbyDialogImpl(this, myConfig));
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myStartNetworkGameDialog->setMyW(this);
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myStartNetworkGameDialog->setMyW(this);
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myGameLobbyDialog->setMyW(this);
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// myGameLobbyDialog->setMyW(this);
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myTimeoutDialog.reset(new timeoutMsgBoxImpl(this));
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myTimeoutDialog.reset(new timeoutMsgBoxImpl(this));
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@@ -582,7 +582,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
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connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), this, SLOT(setPlayerAvatar(int, QString)));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), this, SLOT(setPlayerAvatar(int, QString)));
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connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog.get(), SLOT(refreshConnectedPlayerAvatars()));
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// connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog.get(), SLOT(refreshConnectedPlayerAvatars()));
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connect(this, SIGNAL(signalGuiUpdateDone()), this, SLOT(guiUpdateDone()));
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connect(this, SIGNAL(signalGuiUpdateDone()), this, SLOT(guiUpdateDone()));
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@@ -619,7 +619,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog.get(), SLOT(refresh(int)));
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// connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog.get(), SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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@@ -628,20 +628,20 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog.get(), SLOT(gameCreated(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog.get(), SLOT(gameCreated(unsigned)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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// connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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// connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog.get(), SLOT(updatePlayer(unsigned, QString)));
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// connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog.get(), SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog.get(), SLOT(removePlayer(unsigned, QString)));
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// connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog.get(), SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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// connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
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//
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog.get(), SLOT(addGame(unsigned)));
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// connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog.get(), SLOT(addGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog.get(), SLOT(removeGame(unsigned)));
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// connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog.get(), SLOT(removeGame(unsigned)));
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connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog.get(), SLOT(updateGameMode(unsigned, int)));
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// connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog.get(), SLOT(updateGameMode(unsigned, int)));
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connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(updateGameAdmin(unsigned, unsigned)));
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// connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(updateGameAdmin(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameAddPlayer(unsigned, unsigned)));
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// connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameAddPlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameRemovePlayer(unsigned, unsigned)));
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// connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameRemovePlayer(unsigned, unsigned)));
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connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog.get(), SLOT(removedFromGame(int)));
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// connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog.get(), SLOT(removedFromGame(int)));
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connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog.get(), SLOT(updateStats(ServerStats)));
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// connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog.get(), SLOT(updateStats(ServerStats)));
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
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// Errors are handled globally, not within one dialog.
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// Errors are handled globally, not within one dialog.
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@@ -655,15 +655,15 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myChat, SLOT(receiveMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myChat, SLOT(receiveMessage(QString, QString)));
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog.get(), SLOT(receiveChatMsg(QString, QString)));
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connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog.get(), SLOT(receiveChatMsg(QString, QString)));
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connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
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// connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
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connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
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// connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
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connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
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// connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
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connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
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// connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
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connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
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// connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
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connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
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// connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
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connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
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// connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
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connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
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// connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
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connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
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// connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
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}
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}
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@@ -858,7 +858,7 @@ void gameTableImpl::callCreateNetworkGameDialog() {
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gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
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gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
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gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
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gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
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myGameLobbyDialog->setSession(&getSession());
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// myGameLobbyDialog->setSession(&getSession());
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myStartNetworkGameDialog->setSession(&getSession());
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myStartNetworkGameDialog->setSession(&getSession());
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// Clear network game dialog.
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// Clear network game dialog.
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@@ -889,7 +889,7 @@ void gameTableImpl::callJoinNetworkGameDialog() {
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if (myServerGuiInterface.get())
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if (myServerGuiInterface.get())
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myServerGuiInterface->getSession().terminateNetworkServer();
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myServerGuiInterface->getSession().terminateNetworkServer();
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myGameLobbyDialog->setSession(&getSession());
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// myGameLobbyDialog->setSession(&getSession());
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myStartNetworkGameDialog->setSession(&getSession());
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myStartNetworkGameDialog->setSession(&getSession());
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// Clear network game dialog
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// Clear network game dialog
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myStartNetworkGameDialog->clearDialog();
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myStartNetworkGameDialog->clearDialog();
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@@ -943,11 +943,11 @@ void gameTableImpl::joinGameLobby() {
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mySession->terminateNetworkClient();
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mySession->terminateNetworkClient();
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if (myServerGuiInterface.get())
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if (myServerGuiInterface.get())
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myServerGuiInterface->getSession().terminateNetworkServer();
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myServerGuiInterface->getSession().terminateNetworkServer();
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myGameLobbyDialog->setSession(&getSession());
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// myGameLobbyDialog->setSession(&getSession());
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myStartNetworkGameDialog->setSession(&getSession());
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myStartNetworkGameDialog->setSession(&getSession());
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// Clear Lobby dialog.
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// Clear Lobby dialog.
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myGameLobbyDialog->clearDialog();
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// myGameLobbyDialog->clearDialog();
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//set clean irc nick
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//set clean irc nick
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QString myNick(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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QString myNick(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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@@ -1131,8 +1131,8 @@ void gameTableImpl::showClientDialog()
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}
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}
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else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
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else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
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{
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{
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if (!myGameLobbyDialog->isVisible())
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// if (!myGameLobbyDialog->isVisible())
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showLobbyDialog();
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// showLobbyDialog();
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}
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}
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}
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}
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@@ -1154,17 +1154,17 @@ void gameTableImpl::showNetworkStartDialog()
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void gameTableImpl::showLobbyDialog()
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void gameTableImpl::showLobbyDialog()
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{
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{
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myGameLobbyDialog->exec();
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// myGameLobbyDialog->exec();
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if (myGameLobbyDialog->result() == QDialog::Accepted)
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// if (myGameLobbyDialog->result() == QDialog::Accepted)
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{
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// {
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//some gui modifications
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//some gui modifications
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networkGameModification();
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// networkGameModification();
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}
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// }
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else
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// else
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{
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// {
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mySession->terminateNetworkClient();
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// mySession->terminateNetworkClient();
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}
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// }
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}
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}
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Session &gameTableImpl::getSession() { assert(mySession.get()); return *mySession; }
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Session &gameTableImpl::getSession() { assert(mySession.get()); return *mySession; }
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@@ -3311,7 +3311,7 @@ void gameTableImpl::networkError(int errorID, int /*osErrorID*/) {
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QMessageBox::Close); }
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QMessageBox::Close); }
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}
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}
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// close dialogs
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// close dialogs
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myGameLobbyDialog->reject();
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// myGameLobbyDialog->reject();
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myConnectToServerDialog->reject();
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myConnectToServerDialog->reject();
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myStartNetworkGameDialog->reject();
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myStartNetworkGameDialog->reject();
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}
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}
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@@ -413,7 +413,7 @@ private:
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boost::shared_ptr<connectToServerDialogImpl> myConnectToServerDialog;
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boost::shared_ptr<connectToServerDialogImpl> myConnectToServerDialog;
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boost::shared_ptr<startNetworkGameDialogImpl> myStartNetworkGameDialog;
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boost::shared_ptr<startNetworkGameDialogImpl> myStartNetworkGameDialog;
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boost::shared_ptr<createNetworkGameDialogImpl> myCreateNetworkGameDialog;
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boost::shared_ptr<createNetworkGameDialogImpl> myCreateNetworkGameDialog;
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boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
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// boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
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boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
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boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
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boost::shared_ptr<startWindowImpl> myStartWindow;
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boost::shared_ptr<startWindowImpl> myStartWindow;
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@@ -218,6 +218,7 @@ void startWindowImpl::joinGameLobby() {
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}
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}
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else
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else
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{
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{
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this->hide();
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showLobbyDialog();
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showLobbyDialog();
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}
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}
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}
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}
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@@ -351,11 +352,15 @@ void startWindowImpl::showClientDialog()
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{
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{
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if (mySession->getGameType() == Session::GAME_TYPE_NETWORK)
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if (mySession->getGameType() == Session::GAME_TYPE_NETWORK)
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{
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{
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if (myGuiInterface->getMyW()->isVisible())
|
||||||
|
myGuiInterface->getMyW()->hide();
|
||||||
if (!myStartNetworkGameDialog->isVisible())
|
if (!myStartNetworkGameDialog->isVisible())
|
||||||
showNetworkStartDialog();
|
showNetworkStartDialog();
|
||||||
}
|
}
|
||||||
else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
|
else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
|
||||||
{
|
{
|
||||||
|
if (myGuiInterface->getMyW()->isVisible())
|
||||||
|
myGuiInterface->getMyW()->hide();
|
||||||
if (!myGameLobbyDialog->isVisible())
|
if (!myGameLobbyDialog->isVisible())
|
||||||
showLobbyDialog();
|
showLobbyDialog();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in new issue
Block a user