next steps startwindow-integration --> UNSTABLE
This commit is contained in:
1 parent
0a473245ee
commit
f5ea154b09
5 files changed
+63
-49
No files matched your search
@@ -10,6 +10,7 @@
|
||||
//
|
||||
//
|
||||
#include "gamelobbydialogimpl.h"
|
||||
#include "startwindowimpl.h"
|
||||
#include "lobbychat.h"
|
||||
#include "changecompleteblindsdialogimpl.h"
|
||||
#include "session.h"
|
||||
@@ -17,8 +18,8 @@
|
||||
#include "gamedata.h"
|
||||
#include <net/socket_msg.h>
|
||||
|
||||
gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
|
||||
: QDialog(parent), myW(NULL), myConfig(c), mySession(NULL), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL), keyUpCounter(0)
|
||||
gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
|
||||
: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), mySession(NULL), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL), keyUpCounter(0)
|
||||
{
|
||||
|
||||
#ifdef __APPLE__
|
||||
@@ -209,7 +210,6 @@ void gameLobbyDialogImpl::refresh(int actionID) {
|
||||
treeWidget_GameList->clear();
|
||||
this->accept();
|
||||
myW->show();
|
||||
// TODO doitux: hier gametable holen
|
||||
}
|
||||
}
|
||||
|
||||
@@ -841,3 +841,9 @@ void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
|
||||
else pushButton_joinAnyGame->setEnabled(FALSE);
|
||||
}
|
||||
|
||||
void gameLobbyDialogImpl::reject()
|
||||
{
|
||||
myStartWindow->show();
|
||||
QDialog::reject();
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
class Session;
|
||||
class ConfigFile;
|
||||
class LobbyChat;
|
||||
class startWindowImpl;
|
||||
|
||||
/**
|
||||
@author FThauer FHammer <webmaster@pokerth.net>
|
||||
@@ -34,7 +35,7 @@ class LobbyChat;
|
||||
class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
|
||||
Q_OBJECT
|
||||
public:
|
||||
gameLobbyDialogImpl(QWidget *parent = 0, ConfigFile* = 0);
|
||||
gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
|
||||
|
||||
~gameLobbyDialogImpl();
|
||||
|
||||
@@ -102,10 +103,12 @@ public slots:
|
||||
|
||||
void joinAnyGameButtonRefresh();
|
||||
|
||||
|
||||
void reject();
|
||||
|
||||
private:
|
||||
|
||||
gameTableImpl* myW;
|
||||
startWindowImpl* myStartWindow;
|
||||
ConfigFile *myConfig;
|
||||
Session *mySession;
|
||||
createInternetGameDialogImpl *myCreateInternetGameDialog;
|
||||
|
||||
@@ -481,10 +481,10 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
myStartNetworkGameDialog = boost::shared_ptr<startNetworkGameDialogImpl>(new startNetworkGameDialogImpl(this, myConfig));
|
||||
myCreateNetworkGameDialog = boost::shared_ptr<createNetworkGameDialogImpl>(new createNetworkGameDialogImpl(this, myConfig));
|
||||
myAboutPokerthDialog = boost::shared_ptr<aboutPokerthImpl>(new aboutPokerthImpl(this, myConfig));
|
||||
myGameLobbyDialog = boost::shared_ptr<gameLobbyDialogImpl>(new gameLobbyDialogImpl(this, myConfig));
|
||||
// myGameLobbyDialog = boost::shared_ptr<gameLobbyDialogImpl>(new gameLobbyDialogImpl(this, myConfig));
|
||||
|
||||
myStartNetworkGameDialog->setMyW(this);
|
||||
myGameLobbyDialog->setMyW(this);
|
||||
// myGameLobbyDialog->setMyW(this);
|
||||
|
||||
myTimeoutDialog.reset(new timeoutMsgBoxImpl(this));
|
||||
|
||||
@@ -582,7 +582,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
|
||||
connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
|
||||
connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), this, SLOT(setPlayerAvatar(int, QString)));
|
||||
connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog.get(), SLOT(refreshConnectedPlayerAvatars()));
|
||||
// connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), myGameLobbyDialog.get(), SLOT(refreshConnectedPlayerAvatars()));
|
||||
|
||||
connect(this, SIGNAL(signalGuiUpdateDone()), this, SLOT(guiUpdateDone()));
|
||||
|
||||
@@ -619,7 +619,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
|
||||
connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog.get(), SLOT(refresh(int)));
|
||||
connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog.get(), SLOT(refresh(int)));
|
||||
connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog.get(), SLOT(refresh(int)));
|
||||
// connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog.get(), SLOT(refresh(int)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
|
||||
@@ -628,20 +628,20 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog.get(), SLOT(gameCreated(unsigned)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog.get(), SLOT(updatePlayer(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog.get(), SLOT(removePlayer(unsigned, QString)));
|
||||
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
|
||||
|
||||
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog.get(), SLOT(addGame(unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog.get(), SLOT(removeGame(unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog.get(), SLOT(updateGameMode(unsigned, int)));
|
||||
connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(updateGameAdmin(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameAddPlayer(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameRemovePlayer(unsigned, unsigned)));
|
||||
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog.get(), SLOT(removedFromGame(int)));
|
||||
connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog.get(), SLOT(updateStats(ServerStats)));
|
||||
// connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(joinedNetworkGame(unsigned, QString, int)));
|
||||
// connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog.get(), SLOT(addConnectedPlayer(unsigned, QString, int)));
|
||||
// connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog.get(), SLOT(updatePlayer(unsigned, QString)));
|
||||
// connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog.get(), SLOT(removePlayer(unsigned, QString)));
|
||||
// connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog.get(), SLOT(newGameAdmin(unsigned, QString)));
|
||||
//
|
||||
// connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog.get(), SLOT(addGame(unsigned)));
|
||||
// connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog.get(), SLOT(removeGame(unsigned)));
|
||||
// connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog.get(), SLOT(updateGameMode(unsigned, int)));
|
||||
// connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(updateGameAdmin(unsigned, unsigned)));
|
||||
// connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameAddPlayer(unsigned, unsigned)));
|
||||
// connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog.get(), SLOT(gameRemovePlayer(unsigned, unsigned)));
|
||||
// connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog.get(), SLOT(removedFromGame(int)));
|
||||
// connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog.get(), SLOT(updateStats(ServerStats)));
|
||||
connect(this, SIGNAL(signalNetClientShowTimeoutDialog(int, unsigned)), this, SLOT(showTimeoutDialog(int, unsigned)));
|
||||
|
||||
// Errors are handled globally, not within one dialog.
|
||||
@@ -655,15 +655,15 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
|
||||
connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myChat, SLOT(receiveMessage(QString, QString)));
|
||||
connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog.get(), SLOT(receiveChatMsg(QString, QString)));
|
||||
|
||||
connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
|
||||
connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
|
||||
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
|
||||
connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
|
||||
connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
|
||||
// connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
|
||||
// connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
|
||||
// connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
|
||||
// connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
|
||||
// connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
|
||||
// connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
|
||||
// connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
|
||||
// connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
|
||||
// connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
|
||||
|
||||
}
|
||||
|
||||
@@ -858,7 +858,7 @@ void gameTableImpl::callCreateNetworkGameDialog() {
|
||||
gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
|
||||
gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
|
||||
|
||||
myGameLobbyDialog->setSession(&getSession());
|
||||
// myGameLobbyDialog->setSession(&getSession());
|
||||
myStartNetworkGameDialog->setSession(&getSession());
|
||||
|
||||
// Clear network game dialog.
|
||||
@@ -889,7 +889,7 @@ void gameTableImpl::callJoinNetworkGameDialog() {
|
||||
if (myServerGuiInterface.get())
|
||||
myServerGuiInterface->getSession().terminateNetworkServer();
|
||||
|
||||
myGameLobbyDialog->setSession(&getSession());
|
||||
// myGameLobbyDialog->setSession(&getSession());
|
||||
myStartNetworkGameDialog->setSession(&getSession());
|
||||
// Clear network game dialog
|
||||
myStartNetworkGameDialog->clearDialog();
|
||||
@@ -943,11 +943,11 @@ void gameTableImpl::joinGameLobby() {
|
||||
mySession->terminateNetworkClient();
|
||||
if (myServerGuiInterface.get())
|
||||
myServerGuiInterface->getSession().terminateNetworkServer();
|
||||
myGameLobbyDialog->setSession(&getSession());
|
||||
// myGameLobbyDialog->setSession(&getSession());
|
||||
myStartNetworkGameDialog->setSession(&getSession());
|
||||
|
||||
// Clear Lobby dialog.
|
||||
myGameLobbyDialog->clearDialog();
|
||||
// myGameLobbyDialog->clearDialog();
|
||||
|
||||
//set clean irc nick
|
||||
QString myNick(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
|
||||
@@ -1131,8 +1131,8 @@ void gameTableImpl::showClientDialog()
|
||||
}
|
||||
else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
|
||||
{
|
||||
if (!myGameLobbyDialog->isVisible())
|
||||
showLobbyDialog();
|
||||
// if (!myGameLobbyDialog->isVisible())
|
||||
// showLobbyDialog();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1154,17 +1154,17 @@ void gameTableImpl::showNetworkStartDialog()
|
||||
|
||||
void gameTableImpl::showLobbyDialog()
|
||||
{
|
||||
myGameLobbyDialog->exec();
|
||||
// myGameLobbyDialog->exec();
|
||||
|
||||
if (myGameLobbyDialog->result() == QDialog::Accepted)
|
||||
{
|
||||
// if (myGameLobbyDialog->result() == QDialog::Accepted)
|
||||
// {
|
||||
//some gui modifications
|
||||
networkGameModification();
|
||||
}
|
||||
else
|
||||
{
|
||||
mySession->terminateNetworkClient();
|
||||
}
|
||||
// networkGameModification();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// mySession->terminateNetworkClient();
|
||||
// }
|
||||
}
|
||||
|
||||
Session &gameTableImpl::getSession() { assert(mySession.get()); return *mySession; }
|
||||
@@ -3311,7 +3311,7 @@ void gameTableImpl::networkError(int errorID, int /*osErrorID*/) {
|
||||
QMessageBox::Close); }
|
||||
}
|
||||
// close dialogs
|
||||
myGameLobbyDialog->reject();
|
||||
// myGameLobbyDialog->reject();
|
||||
myConnectToServerDialog->reject();
|
||||
myStartNetworkGameDialog->reject();
|
||||
}
|
||||
|
||||
@@ -413,7 +413,7 @@ private:
|
||||
boost::shared_ptr<connectToServerDialogImpl> myConnectToServerDialog;
|
||||
boost::shared_ptr<startNetworkGameDialogImpl> myStartNetworkGameDialog;
|
||||
boost::shared_ptr<createNetworkGameDialogImpl> myCreateNetworkGameDialog;
|
||||
boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
|
||||
// boost::shared_ptr<gameLobbyDialogImpl> myGameLobbyDialog;
|
||||
boost::shared_ptr<timeoutMsgBoxImpl> myTimeoutDialog;
|
||||
boost::shared_ptr<startWindowImpl> myStartWindow;
|
||||
|
||||
|
||||
@@ -218,6 +218,7 @@ void startWindowImpl::joinGameLobby() {
|
||||
}
|
||||
else
|
||||
{
|
||||
this->hide();
|
||||
showLobbyDialog();
|
||||
}
|
||||
}
|
||||
@@ -351,11 +352,15 @@ void startWindowImpl::showClientDialog()
|
||||
{
|
||||
if (mySession->getGameType() == Session::GAME_TYPE_NETWORK)
|
||||
{
|
||||
if (myGuiInterface->getMyW()->isVisible())
|
||||
myGuiInterface->getMyW()->hide();
|
||||
if (!myStartNetworkGameDialog->isVisible())
|
||||
showNetworkStartDialog();
|
||||
}
|
||||
else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
|
||||
{
|
||||
if (myGuiInterface->getMyW()->isVisible())
|
||||
myGuiInterface->getMyW()->hide();
|
||||
if (!myGameLobbyDialog->isVisible())
|
||||
showLobbyDialog();
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user