adds activePlayerList and runningPlayerList (IV)
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@@ -32,7 +32,7 @@
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class ClientHand : public HandInterface
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{
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public:
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList , int, int, int, int, int, int );
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ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, std::vector<boost::shared_ptr<PlayerInterface> >, PlayerList, PlayerList , int, int, int, int, int );
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~ClientHand();
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void start();
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