adds activePlayerList and runningPlayerList (IV)

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doitux committed 2007-09-24 21:09:36 +00:00
1 parent 876508c540
commit f6a316fc2e
17 files changed
+79 -63

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@@ -2083,7 +2083,7 @@ void mainWindowImpl::postRiverRunAnimation3() {
actionLabelArray[i]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_winner.png"));
//show winnercards if more than one player is active
if ( currentHand->getActivePlayerList().size() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
if ( currentHand->getActivePlayerList()->size() != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
int j;
int bestHandPos[5];
@@ -2150,7 +2150,7 @@ void mainWindowImpl::postRiverRunAnimation3() {
}
else {
if( currentHand->getActivePlayerList().size() != 1 && currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() && myConfig->readConfigInt("ShowFadeOutCardsAnimation") ) {
if( currentHand->getActivePlayerList()->size() != 1 && currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() && myConfig->readConfigInt("ShowFadeOutCardsAnimation") ) {
//aufgedeckte Gegner auch ausblenden
holeCardsArray[i][0]->startFadeOut(guiGameSpeed);