check for unique nicknames for local game (to prevent logging problems)
and disable nickname changes during game
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@@ -24,6 +24,7 @@
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#include "configfile.h"
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#include "guilog.h"
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#include <net/socket_startup.h>
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#include <QSet>
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enum StyleType { POKERTH_DISTRIBUTED_STYLE, ADDITIONAL_STYLE };
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@@ -170,6 +171,8 @@ void settingsDialogImpl::prepareDialog()
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pushButton_Opponent8Avatar->setMyLink(QString::fromUtf8(myConfig->readConfigString("Opponent8Avatar").c_str()));
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lineEdit_Opponent9Name->setText(QString::fromUtf8(myConfig->readConfigString("Opponent9Name").c_str()));
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pushButton_Opponent9Avatar->setMyLink(QString::fromUtf8(myConfig->readConfigString("Opponent9Avatar").c_str()));
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//disable player nicks page if the dialogs is called ingame to prevent changes during game
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this->page_3->setDisabled(calledIngame);
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//refresh AvatarIcons
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pushButton_HumanPlayerAvatar->setIcon(QIcon(pushButton_HumanPlayerAvatar->getMyLink()));
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@@ -512,35 +515,58 @@ void settingsDialogImpl::isAccepted()
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settingsCorrect = TRUE;
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// Player Nicks
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myConfig->writeConfigString("MyName", lineEdit_HumanPlayerName->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("MyAvatar", pushButton_HumanPlayerAvatar->getMyLink().toUtf8().constData());
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//check if all player nicks are unique --> otherwise dont save
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QSet<QString> checkSetPlayerNicks;
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checkSetPlayerNicks.insert(lineEdit_HumanPlayerName->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent1Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent2Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent3Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent4Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent5Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent6Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent7Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent8Name->text().trimmed());
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checkSetPlayerNicks.insert(lineEdit_Opponent9Name->text().trimmed());
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myConfig->writeConfigString("Opponent1Name", lineEdit_Opponent1Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent1Avatar", pushButton_Opponent1Avatar->getMyLink().toUtf8().constData());
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if(checkSetPlayerNicks.count() != 10) {
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QMessageBox::warning(this, tr("Settings Error"),
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tr("The opponent names are not unique.\n"
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"Please choose different names for each Opponent!"),
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QMessageBox::Ok);
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settingsCorrect = FALSE;
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}
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else {
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//save nicks and avatars
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myConfig->writeConfigString("MyName", lineEdit_HumanPlayerName->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("MyAvatar", pushButton_HumanPlayerAvatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent2Name", lineEdit_Opponent2Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent2Avatar", pushButton_Opponent2Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent1Name", lineEdit_Opponent1Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent1Avatar", pushButton_Opponent1Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent3Name", lineEdit_Opponent3Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent3Avatar", pushButton_Opponent3Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent2Name", lineEdit_Opponent2Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent2Avatar", pushButton_Opponent2Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent4Name", lineEdit_Opponent4Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent4Avatar", pushButton_Opponent4Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent3Name", lineEdit_Opponent3Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent3Avatar", pushButton_Opponent3Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent5Name", lineEdit_Opponent5Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent5Avatar", pushButton_Opponent5Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent4Name", lineEdit_Opponent4Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent4Avatar", pushButton_Opponent4Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent6Name", lineEdit_Opponent6Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent6Avatar", pushButton_Opponent6Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent5Name", lineEdit_Opponent5Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent5Avatar", pushButton_Opponent5Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent7Name", lineEdit_Opponent7Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent7Avatar", pushButton_Opponent7Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent6Name", lineEdit_Opponent6Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent6Avatar", pushButton_Opponent6Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent8Name", lineEdit_Opponent8Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent8Avatar", pushButton_Opponent8Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent7Name", lineEdit_Opponent7Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent7Avatar", pushButton_Opponent7Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent9Name", lineEdit_Opponent9Name->text().toUtf8().constData());
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myConfig->writeConfigString("Opponent9Avatar", pushButton_Opponent9Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent8Name", lineEdit_Opponent8Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent8Avatar", pushButton_Opponent8Avatar->getMyLink().toUtf8().constData());
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myConfig->writeConfigString("Opponent9Name", lineEdit_Opponent9Name->text().trimmed().toUtf8().constData());
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myConfig->writeConfigString("Opponent9Avatar", pushButton_Opponent9Avatar->getMyLink().toUtf8().constData());
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}
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// Local Game Settings
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myConfig->writeConfigInt("NumberOfPlayers", spinBox_quantityPlayers->value());
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